game

Afro Samurai

Beschikbaar op:
martial arts anime bloody ninja sword samurai robots brawler action-adventure achievements bullet time revenge nudity wall jump katana based on - anime licensed game jump bears male protagonists bink video polygonal 3d adapted from television bow knife original soundtrack release headband extreme violence profanity melee wall run cigarette vision obstruction cel-shading unbeatable bosses decapitation teddy bear recurring boss gore system in-game moves list afro crow my father's sword slip cover packaging marijuana kasa dynamic slicing swordmaster fried chicken mentor e3 2008 pax 2008 tokyo game show 2008
Afro Samurai is a 3D brawler with platforming elements loosely based on the manga and anime series of the same name. Using light hits, power hits, kicks, and blocks the player fights various enemies. Most levels culminate in a boss fight, and in-engine cutscenes advance the story. The game features a cel-shaded animation style. Though it is a hack and slash game, the "fighting is a bit more strategic" and the player will be able to block and use combos. The enemies will respond by rolling, ducking and hopping over the player's blade and occasionally using body orifices to catch the weapons, the combat system was worked on by Monty Oum.

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