game

Boom Blox

Beschikbaar op:
gravity minigames blocks dog puzzle user generated content explosion music and rhythm anthropomorphism bears platform exclusive cat cow bomb polygonal 3d skeletons motion control bowling ball item throw skeleton warriors pushable block laser mustache physics manipulation xtreme naming havok physics onomatopoeia in title creator's name on the box record breakers e3 2007 pax 2008 spike video game awards 2008
Boom Blox is a action puzzle game developed in conjunction with Steven Spielberg. The objective of Boom Blox is to keep a structure made of blocks from being knocked down or to knock over a structure using the Wii Remote to throw, shoot or grab colorful character-based blocks through 300 levels through five worlds. The game utilizes a realistic physics-based system. Depending on how a projectile is thrown and at what angle, the blocks will react accordingly, and collapse based on the real-time action.

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