GameQuarter
Inloggen
GameQuarter logo
  • Content

    Nieuws

    Gaming nieuws en updates

    Reviews

    Game beoordelingen

    Previews

    Vooruitblik op nieuwe games

    Artikels

    Columns, lijstjes en andere

    Giveaways

    Win gratis games en prijzen

  • Community & Media

    GameQuarter Podcast

    Onze wekelijkse podcast

    Gamebar Podcast

    Podcast van onze Gamebar-vrienden

    Discord

    Chat met de community

  • Over Ons

    Over Ons

    Wie we zijn en wat we doen

    Auteurs

    Ontmoet onze schrijvers

    Werken Bij

    Word onderdeel van het team

    Contact

    Contacteer ons team

Caesar III
  1. Home
  2. Games
Game

Caesar III

DeveloperImpressions Games
PublisherSierra Entertainment
PC (Microsoft Windows)
#Strategy#Simulator
Caesar III
Caesar III

Over dit spel

Caesar III is part of Sierra's City Building Series and was released in October 1998. Cities in Caesar III try to accurately reflect the life of Roman citizens: the lowest plebians live in tents and shacks, while the richest patricians live in villas. Staple foods include wheat, fruits, vegetables, and pork, and wine is required for some festivals and houses. Citizens wander the streets in their various garbs and can tell the player their name and how they feel about the city. The city is viewed in a two dimensional isometric view with a fixed magnification level, and can be rotated ninety degrees. Access to services such as market goods, entertainment, hygiene, education, and taxation are represented by "walkers," which are people sent out from their buildings to patrol the streets. Any house that is passed by a walker is considered to have access to the services of the walker's building. All movements of goods and coverage of walkers are accurately reflected by citizens walking the streets: a player can watch a farm's crop progress, and when it's ready a worker will push a full cart from the farm to a nearby warehouse or granary; then return with an empty cart. Background music is played which varies according to the situation (gentle themes to begin with, war drums during times of conflict and triumphal music when the player nears the objective). Musical themes are supplemented by crowd noises, the sounds of manufacturing and the clash of weapons at appropriate times. There are two ways to play the game: Mission Mode, which is tantamount to typical "campaign" modes of other strategy games, and City Construction Mode, in which the player plays one scenario from scratch.

Game Details

DeveloperImpressions Games
PublisherSierra Entertainment
PlatformsPC (Microsoft Windows)

Screenshots

Beschikbaar op

PC (Microsoft Windows)

Genres

#Strategy#Simulator

GameQuarter.be - Gaming Nieuws, Reviews & Previews

Het Nederlandse gaming platform voor het laatste nieuws, uitgebreide reviews en exclusieve previews van je favoriete games.

Volg ons:

Partners & Links

GameQuarter PodcastGamebar PodcastDiscord Server

Ontwikkeld door

Creative Crowd logoCreative Crowd
Privacyverklaring•Gebruiksvoorwaarden

© 2026 GameQuarter.be. Alle rechten voorbehouden.