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Dragon Quest VIII: Journey of the Cursed King

Beschikbaar op:
anime magic sword grinding minigames fantasy health dragons turn-based death horse mummy gambling romance flight role playing adventure water multiple protagonists overworld backtracking reading multiple endings artificial intelligence dungeon crawling dialogue trees inventory ship snakes boomerang amnesia sequel whip giant insects shield silent protagonist good vs evil day/night cycle sword & sorcery spear alchemy possession golem terror boss fight strategy explosion mounts gold hammer alternate costumes leveling up voice acting palette swap first-person perspective human shopping bow dagger slime revive scythe axe currency armor party system knife alcoholic beverages original soundtrack release experience points active ability helmet cutscene non-player character table milk breast bounce coffin save point key crown treasure chest character creation classes staircase igloo moral decisions side quests royalty slashing weapons war hammer first person melee blindness circle pad pro support stat tracking instant kill optional boss damage numbers s-rank knight skeleton warriors multi-phase boss rapier political thriller pax prime 2014 hit points mp coming of age cel-shading wand destructible environment cheese british accent monster chest broad sword item combination tentacles throne elements plot twist one-handed gameplay fetch quests power of friendship teenager depth of field fan service new protagonist in sequel flashback plate armor poison scripted events dress random encounter portal bandana giant squid covered wagon bunny suit escaping imprisonment fast traveling repetitive chitchat battle screen streetpass functionality monster capturing nameless protagonist secret identity medical herb restoration creature compendium status effects rich snob moat sea monster sequel by a different developer roman numerals timeskip narcissist potential love interest retroactive achievements greatest hits rod gender exclusive equipment comic relief ye olde english dullahan damage over time alchemy pot jester sabre ancient curse character screen happily ever after usurper weapon blur e3 2005 lady's man jailcat sabrecat
Dragon Quest VIII: Journey of the Cursed King is the eighth installment in the Dragon Quest series, developed by Level-5 and published by Square Enix for the PlayStation 2 video game console. It was also later released for the Nintendo 3DS in 2015. It is a traditional Japanese-style role-playing game with random enemy encounters, simple turn-based combat mechanics, and management of a party consisting of four characters, each belonging to a clearly defined class. Unlike its predecessors in the series and most Japanese RPGs in general, the game features a continuous world with fairly vast landscapes and integrated towns and dungeons, as opposed to world map traveling and locations represented by icons. The game features full camera rotation and optional first-person view. Like in the previous Dragon Quest games, many objects can be interacted with; for example, barrels can be physically lifted, carried, and broken, to reveal items hidden within.

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Dragon Quest VIII: Journey of the Cursed King Dragon Quest VIII: Journey of the Cursed King Dragon Quest VIII: Journey of the Cursed King Dragon Quest VIII: Journey of the Cursed King Dragon Quest VIII: Journey of the Cursed King Dragon Quest VIII: Journey of the Cursed King Dragon Quest VIII: Journey of the Cursed King Dragon Quest VIII: Journey of the Cursed King