game

Eternal Sonata

Beschikbaar op:
anime magic sword photography minigames fantasy turn-based death horse shadow role playing fairy multiple protagonists overworld achievements open-world inventory camera singing dreams good vs evil sword & sorcery piano boss fight bosses gold female protagonists crate split-screen multiplayer playstation trophies alternate costumes leveling up human shopping bow currency gun party system eyepatch alcoholic beverages cartoon cutscene experience points cutscene multiple characters on box art save point young protagonist key late title card treasure chest side quests potion barrel real-time combat game over secret area umbrella final boss damage numbers s-rank knight historical figures in fictional settings canoe hit points coming of age cel-shading combo wand unbeatable bosses mirror musical notes message invisible wall protagonist death traffic cone games on demand high definition graphics chakram fetch quests cake non-five achievements button mashing elemental weapons new game plus cloth armor dream sequence battle screen terminal illness rich snob unskippable credits sleeping under the covers polarity in-field enemy e3 2008 e3 2007 tokyo game show 2008
Eternal Sonata is a role-playing video game developed by tri-Crescendo and published by Namco Bandai Games. The game is centered on the Polish romantic pianist and composer Frédéric Chopin, who died of tuberculosis at the age of 39. The story envisions a fictional world dreamed by Chopin during his last hours that is influenced by Chopin's life and music, and in which he himself is a playable character, among others. The game's battle system centers on musical elements and character-unique special attacks. Light and darkness play a part in the appearance and abilities of enemies on the battlefield, as well as the types of magic that can be cast. The game features a selection of Chopin's compositions played by pianist Stanislav Bunin, though the original compositions were composed and arranged by Motoi Sakuraba. It is notable for its use of classical piano pieces, educational cutscenes featuring real paintings and photographs (in contrast to the cel-shading graphics of the game) and lush landscape design.

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