game

L.A. Noire

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cutscene damsel in distress action game bloody nudity sandbox civil war murder shadow open-world toilet exploration british accent surprising character switches ambient music roman numerals potential love interest ambulance carrot ring meat mustache pillow flags sink profanity beans chase playing cards calendar poster bucket electric fan belt aggressive door-opening bench cigarette valve crying refrigerator lock watch matches locker cooking noir water building crime bink video detective war gamewell callbox baseball egg lemon bandit truck climbing world war ii - ww2 elevator ladder day/night cycle auto-saving reloading development hell texture pop-in guards walking protagonist tailing mission forced slow walking file cabinet rope bicycle stool hostages world war ii hamburger trash can cash register clock dancing water cooler trophy dynamic soundtrack banana wasd movement matress realism photo origami black-and-white bromance ice burning boat doctor broom licensed soundtrack drums bus badge umbrella psychics phone cucumber sitting down mirror taxi cab achievements typewriter bulletin board fire hydrant magazine street light chalkboard fire extinguisher fire truck wheel hand-to-hand combat htc vive support spoon flashlight baldness fork clothesline oil drum no hud adventure game traffic light dlc season pass garlic maze morphine power line smoking necktie swing set bag mailbox crane lamp post sponge postbox scarf bartender cover system microphone wheelbarrow globe cutscene pause handcuffs spinning newspaper paint brush basket hot dog gangs phone booth film noir air grille shooter world war 1 ( ww1 ) bread digital rights management car chase sausage bible pills lipstick pigeon destructible cover death robbery xbox one x enhanced lawyer evidence watering can cigar chips poison microscope champagne potato chips world war i unseen recurring characters bulldozer wallet hair brush train signal ketchup cross interactive environments magnifying glass spatula violin pervert landmark button popcorn steak billboard chili pepper boxing ring trumpet cutting board tackle in-game radio plate martini glass fedora hat acronym titles coin blind fire singing camera boxing glove tire iron paint can credits menu option saltpeter oar saddle printer boxer protagonist death ps3 breakable glass fence climbing newspaper flowers staircase fence bottle pencil in-game achievements music box light bulb crosshair radio paper descendants of other characters briefcase kiss book subtitles houseplant ceiling fan table glasses 285 code 6 arresting switchblade sliding down ladders pedophilia iron options menu serial killer gamersgate interrogation fire m1917 revolver sprinting crate steam action-adventure artificial intelligence gloves idle animations player character male antagonist character models based on actual people persistent bullet holes l.a noire l.a. noire game partners wooden chair coffee non-player character rail track digital distribution bow cooking range voice acting male protagonists bed cardboard box pipe playstation trophies knife in-game advertising crime fighting gun holster tire hat explosion syringe downloadable content real-time combat gun palm tree experience points first-person perspective game reference third-person perspective hidden room piano suit and tie jukebox single-player only train cake police car shotgun car couch alternate costumes world map multiple protagonists a.i. companion
L.A. Noire is a neo-noir detective action-adventure video game developed by Team Bondi and published by Rockstar Games. It was initially released for the PlayStation 3 and Xbox 360 platforms on 17 May 2011; a Microsoft Windows port was later released on 8 November 2011. L.A. Noire is set in Los Angeles in 1947 and challenges the player, controlling a Los Angeles Police Department (LAPD) officer, to solve a range of cases across five divisions. Players must investigate crime scenes for clues, follow up leads, and interrogate suspects, and the player's success at these activities will impact how much of each case's story is revealed. The game draws heavily from both the plot and aesthetic elements of film noir—stylistic films made popular in the 1940s and 1950s that share similar visual styles and themes, including crime and moral ambiguity—along with drawing inspiration from real-life crimes for its in-game cases, based upon what was reported by the Los Angeles media in 1947. The game uses a distinctive colour palette, but in homage to film noir it includes the option to play the game in black and white. Various plot elements reference the major themes of detective and mobster stories such as The Naked City, Chinatown, The Untouchables, The Black Dahlia, and L.A. Confidential.

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