game

Super Mario Land

Beschikbaar op:
anime shoot 'em up magic egyptian robots fire ufo bridge side-scrolling water bird time limit princess blocks rock snakes platformer mushroom high score star spear turtle airplane bee spikes boss fight bosses cloud brick single-player only floating blocks flying enemies countdown timer coin spider super-ness extra life flies 1-up ladder fish damsel in distress skeletons door collectibles virtual console launch titles jiang shi fist crouching sprinting unstable platforms character growth royalty octopus final boss the end reward sound mustache lives violent plants pick ups moving platforms invisible object moai head shortcut seahorse water level exploding enemies auto-scrolling levels temporary invincibility submarine head jumping stomping linear gameplay piranha plant enemy tossing fire flower starman super mushroom mario block fictional locations based on real ones kidnapping new game plus ricochetting projectile enemies on cover art item container pit bonus game falling object warp pipe faux east asia koopa invisible block fighter fly no turn back collectible arrows collectibles spelling out words greatest hits sky pop leaping fish recurring between-level bonus round happily ever after bill blaster batadon tokotoko bullet biff roketon chikako nyololin pompon flower pionpi kumo suu ganchan gunion yurarin torion yurarin boo mekabon honen gao bunbun bombshell koopa goombo 1-up heart superball pagosu marine pop save the princess starman / star (mario power-up) fan translation - portuguese supported language - english daisy - mario character the princess is in another castle tatanga - mario character sarasaland - mario location
Super Mario Land is the first Mario's outing on the Game Boy. It is a side-scrolling platformer much in the vein of the previous Super Mario Bros. This time, Mario must save Princess Daisy, rather than Princess Toadstool, from her kidnapper Tatanga, a mysterious spaceman. The game follows largely the same formula of its aforementioned predecessor, with Mario defeating enemies by jumping on them and collecting coins and power ups by hitting floating blocks, with each world leading up to a boss fight which is defeated using by collapsing the floor. A unique feature of this instalment is two scrolling shoot-'em-up levels, the first of which Mario pilots a submarine, and the second an aeroplane.

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