game

Tekken 3

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helicopter martial arts fighting minigames health death hand-to-hand combat karate dodge multiple endings tank electronic music kung fu teleportation instant replay tournament gods jump countdown timer game critics awards alternate costumes professional wrestler cage match 60 fps on consoles character select screen game title announcer polygonal 3d sumo wrestler fart native american original soundtrack release unlockables shirtless headband crouching tag teaming slashing weapons melee auto-saving grapple pants game over revealing attire glowing eyes torii difficulty level conveniently obscured nudity survival mode mercenary combo meat blocking healing food gauntlets taekwondo motion capture animation juggling gouraud shading wrestling moves in non-wrestling games multi-species roster bad endings not-so-bad guys villain turned good double knock out rivals shaved head mirror match launching enemies into the air spin attack book adaptation porting beach ball high heels button mashing grappler rushdown flawless victory circle-strafing spam devil gene the bruce lee game character okizeme side step in-game moves list afro bots uppercut roast chicken slide tackle piledriver counter system games on which anime are based playing dead bad parents parents strafing hara-kiri greatest hits bodily functions as weapons redbook audio western published games with japanese titles fried chicken roundhouse kick electric wind godfist random stage selection turkey call no blood in-game compliment bicycle kick naru punch jeet kune do games on which movies are based zombie cyborg dance fighting death scream echo post-match movement third-person adventure mode in a fighting game e3 1999 e3 1998 e3 1997 playstation underground fidelis forma geta
Tekken 3 maintains the same core fighting system and concept as its predecessors, but brings many improvements, such as significantly more detailed graphics and animations, fifteen new characters added to the game's roster, more modern music and faster and more fluid gameplay. Perhaps the most noticeable change from Tekken 2 fight system is movement reform - whereas the element of depth had been largely insignificant in previous Tekken games (aside from some characters having unique sidesteps and dodging maneuvers), Tekken 3 added emphasis on the third axis, allowing all characters to sidestep in or out of the background by lightly pressing the arcade stick (or tapping the controller button in the console version) towards the corresponding direction. Another big change in movement was that jumping was toned down, no longer allowing fighters to jump to extreme heights (as was present in previous games), but keeping leaps to reasonable, realistic heights. It made air combat more controllable, and put more use to sidestep dodges, as jumping no longer became a universal dodge move that was flying above all of the ground moves. Other than that, the improved engine allowed for quick recoveries from knock-downs, more escapes from tackles and stuns, better juggling (as many old moves had changed parameters, allowing them to connect in combo-situations, where they wouldn't connect in previous games) and extra newly created combo throws. Tekken 3 was the first Tekken to feature a beat 'em up minigame called "Tekken Force", which pitted the player in various stages against enemies in a side-scrolling fashion. If the player succeeds in beating the minigame four times, Dr. Bosconovitch would be a playable character (granted that you defeat him first). This was continued in Tekken 4 and succeeded by the Devil Within minigame in Tekken 5 - but Boskonovitch was dropped as a playable character after Tekken 3. There is also a minigame "Tekken Ball", similar to beach volleyball, where one has to hit the ball with a powerful attack to hurt the opponent or try to hit the ball in such a way that it hits the ground in the opponent's area, thus causing damage.

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