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The Elder Scrolls III: Morrowind

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archery melee good vs evil classes assassin convict wizards goblins ghosts rpg stealth sandbox murder summoning support loot gathering reading open-world illusion questing attributes health sex hit points knight healer floating island sleeping theft summoners geriatric protagonist roman numerals deicide bosses eating liberation leveling up important text swimming cowardly enemies smoke cult leader luck spellbook fog spies vampire bink video two-handed weapons hunting dark elves conjuration necromancy evocation enchantment abjuration difficulty level throwing weapons greatest hits archer werewolves religion escort mission water effects bards slavery alchemy changing sides day/night cycle enemy health indicator skill tree blunt weapons bribery merchants warriors interactive cutscene pickpocketing texture pop-in rogues guards dolby digital snow acrobatics barks light up crosshair falling damage bounty hunter inventory stamina bar trolls mana bears barbarians necromancers mummy monks skeletons spellcaster guild hunger user generated content flying enemies levitation ambush wasd movement damage flash random character speech weather particle system skybox freezing weapons commerce god mode e3 2001 automap movement penalty mana drain clear save duel sprite-scaling gods peasants agents vampire hunter turn undead hero worship hidden door retrievable projectiles durability tomb raiding customizable characters tessellation whistling ominous sky danger zone disease war cry mod support level by doing developer console repetitive chitchat alchemist character screen hard trees concept art reincarnation bartender searching corpses invented language battle quips e3 2000 breath meter drowning mods death of a salesman drugs blacksmith min-maxing derelict vessel billboarding trainer sunset telekinesis unwinnable state vampirism decay cloth map negotiation death evidence screenshots oversized vermin waking up at beginning custom soundtrack first person melee flower picking map annotation system getting stuck in geometry fatigue beastmen fast traveling ghoul scout class polygonal 3d sequel warlock killing rats mercenary healing food from zero to hero nonlinear development vendor trash nameless protagonist procedural generation role playing suggestive remark movie reference monomyth enslaved race smuggler dying race level scaling fantasy multiple gameplay perspectives hick optional lore last of its kind gift of the gods credits menu option reptilian humanoid elemental weapons logo box art high elves khajiit argonian redguard daedra dwemer orsimer dremora immersive sim item combination water walking crosshair game of the year edition subtitles table wood elves distinctive cries nord breton the thieves guild sleep disruption battle mage zones magically imbued weapons side step pressure sensitivity currency dire mudcrab the dark brotherhood the blades flame atronach heart of lorkhan the blight collector's edition racism boss fight quest tracking roaming the countryside xfire ectoplasm studying teleportation witch hunter steam moving faster in non-cardinal directions no clip crepuscular rays storm atronach clannfear daedroth aldmer house dagoth dunmer great house culture great house redoran great house hlaalu great house telvanni morag tong ashlander cliff racer akavir ogrim silt strider guar bonelord corprus ash vampire netch kwama forager magic chosen one golden saint frost atronach scamp dreugh birth signs xbox 360 backwards compatibility giant enemy crab player owned houses fetch quests henchmen branching story line non-player character limited light source rain fish rat lawbreaking slashing weapons downloadable content character creation real-time combat experience points reputation lock picking first-person perspective gog.com game reference single-player only anthropomorphism original soundtrack release saving the world side quests world map human
First-person WRPG and third mainline entry in the Elder Scrolls franchise in which the player arrives in the island of Vvardenfell, an exotic land plagued by disease-carrying storms and ruled by a godly Tribunal, in the Morrowind province of Tamriel, and takes part in the prophecy foretelling the second coming of Nerevar, who will supposedly save Morrowind from malicious clans both within and outside Vvardenfell.

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The Elder Scrolls III: Morrowind The Elder Scrolls III: Morrowind The Elder Scrolls III: Morrowind The Elder Scrolls III: Morrowind The Elder Scrolls III: Morrowind The Elder Scrolls III: Morrowind The Elder Scrolls III: Morrowind The Elder Scrolls III: Morrowind The Elder Scrolls III: Morrowind The Elder Scrolls III: Morrowind The Elder Scrolls III: Morrowind The Elder Scrolls III: Morrowind