game

True Crime: Streets of LA

Beschikbaar op:
martial arts fighting sandbox bloody stealth murder drugs organized crime health pedestrians death fire shadow gangs sci-fi hand-to-hand combat shooter water bullet time multiple endings building artificial intelligence open-world satire bus crime drifting dark humor car kung fu level selection weather day/night cycle one-man army clan boss fight explosion machine gun driving/racing jump health pack trash can police car bullet alternate costumes world map voice acting sunglasses cell phone corrupt government bink video human polygonal 3d sexualized women damsel in distress upgradeable weapons breaking the fourth wall currency gun licensed soundtrack collectibles third-person perspective unlockables shirtless loading screens crouching non-player character profanity pistol first aid kit homage box art save point sprinting assault rifle street light branching story line magnum melee player character useable vehicles revealing attire infinite ammo taxi cab breakable glass phone reloading combo boat minimap map stop sign cheat code cover system destructible cover destructible environment law in-game radio wheel theft glass anti-hero invisible wall can't swim blunt weapons controversy traffic cone ski mask skyscraper plot twist headbutt clear save planet chest-high walls damage model crooked cop revolver meat cleaver sawed-off shotgun button mashing lock on silencer crime fighting dual wielding in-game advertising innocent people die gang leader disc streaming ammo engine uzi police chase strippers sports car notoriety system lawbreaking carjacking henchmen greatest hits the mob bumper cam fictional car brands arresting fat hobos machine pistol e3 2003 e3 2002 xbox 360 backwards compatibility spike video game awards 2003 sedan progressive scan
True Crime: Streets of LA is a free-roaming driving and action game similar in concept to Grand Theft Auto III. The game's structure is mission-based; most of the missions are dictated by the story and initiate following a cutscene that advances it. Failing a mission still allows the player to continue playing through the chapter and undertake subsequent missions; in some cases this will lead to branching paths and optional missions. However, in order to complete the whole chapter the player must eventually succeed in all the main missions.

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True Crime: Streets of LA