game

Virtua Fighter 4

Beschikbaar op:
martial arts fighting ninja health hand-to-hand combat artificial intelligence snow sequel high score geometry jump alternate costumes 60 fps on consoles polygonal 3d alcoholic beverages unlockables headband motion blur breast bounce melee grapple gloves difficulty level spotlight survival mode terrain deformation combo reflection drunk character realism motion capture animation juggling particle system wrestling moves in non-wrestling games muay thai disembodied voice mirror match launching enemies into the air depth of field flawless victory spam the bruce lee game character okizeme side step in-game moves list cherry blossoms hair physics sega naomi 2 motion capture suit normal mapping jeet kune do ring out e3 2001
Virtual Fighter 4 is the fourth game in the Virtua Fighter series. In Japan, Virtua Fighter 4 is famous for spearheading and opening the market for internet functionality in arcades. VF.NET started in Japan in 2001, and since companies have created their own arcade networks, e-Amusement by Konami, NESiCAxLive by Taito and Square Enix, and ALL.Net by Sega and Bandai Namco.

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Virtua Fighter 4 Virtua Fighter 4 Virtua Fighter 4 Virtua Fighter 4 Virtua Fighter 4