Ruim een jaar na diens verschijning op Steam, is Transport Fever 2 nu ook beschikbaar voor Apple's OSX. Deze onthulling is het belangrijkste segment uit de patch notes van build 31895 van het spel.
Dat het de belangrijkste onthulling is, betekent echter dus ook dat er meer te vertellen is. En dat is zeker waar, al is het wel enkel interessant voor zij die de game reeds aan het spelen zijn. Ben jij er daar een van? Dan kun je de patch notes hieronder vinden:
Version 31921 (February 23, 2021)
Improved fallback to OpenGL for GPUs which do not support Vulkan
Version 31895 (February 23, 2021)
Added operating system support (MacOS)
Added Vulkan graphics API support
Added option to switch between OpenGL and Vulkan (Windows/Linux)
Added fallback switch to OpenGL if Vulkan extension is missing in graphics card driver
Added cable-stayed bridge type
Added option to toggle vsync in graphics settings
Added option to adjust keyboard camera control speed
Modding Added parallel support for new shaders provided in res/shaders2 and legacy shaders in res/shaders for older game versions
Improved rendering performance in general
Improved rendering performance for UI and animated or skinned models
Improved CPU rendering performance on Vulkan and OpenGL
Improved memory management for terrain textures
Improved tga compression performance and stability
Improved error messages when texture loading fails
Improved error messages when terrain textures are faulty
Improved UI cargo options for unload only stations: Disabled load options
Improved iron, cement and stone bridges using skinned materials to remove gaps
Improved handling of strings exceeding name fields
Improved mouse pointer position on fullscreen startup
Improved screen resolution selection: Added 5120×1440 fullscreen resolution option to support ultrawide curved monitors
Improved key binding options: Allow binding of Cmd/Win keys like Ctrl, Shift and Alt
Improved key binding options: Do not allow binding of already hardcoded bind arrow keys
Improved key binding in cockpit camera
Improved zoom smoothness with keyboard
Improved speeds for camera control with keyboard
Improved render and simulation timing debug information layout
Improved debug functionality: Added settings.lua property “graphicalDeviceOverride” to manually force graphic card selection
Modding Improved scripting interface: Added missing street type properties to api.type.StreetType
Modding Improved scripting interface: Added missing track type properties to api.type.TrackType
Modding Improved scripting interface: Added terminal type properties to api.type.Terminal
Fixed multiple crashes caused by invalid construction scripts from mods
Fixed multiple issues (crashes and rendering glitches) when username or path contain multibyte UTF-8 characters
Fixed crash related to stylesheets and in-game console on return to main menu
Fixed crash of stock list update helper when cargo rule changes
Fixed crashes caused by invalid indices of dropdown construction parameters
Fixed game stops responding when exiting game and shader_cache is corrupted
Fixed workshop mod textures cached in wrong directory
Fixed rendering of skybox in entity windows, e.g. vehicle windows
Fixed rendering of reflection in screenshots
Fixed rendering of catchment areas for certain modded stations
Fixed camera control keys not working anymore when using menus
Fixed camera control keys not working anymore when popups appear
Fixed camera control keys not working anymore when Alt key is pressed
Fixed continuous camera movement when pause menu is opened with Win/Cmd+Q or Win/Cmd+W
Fixed cockpit camera control keys not working anymore when pause menu is opened
Fixed terrain tool shortcut handling
Fixed creation of slow train track segments
Fixed slow down of trains caused by incorrect train segment reservation
Fixed streets with upright trash cans and fireplugs
Fixed use of suspension and cable-stayed bridges in map generation
Fixed unloading/loading of cargo on same line to destination
Fixed allocation of cargo to lines in some rare cases
Fixed “Modify for” price handling
Fixed line numbers displayed twice
Fixed window resizing: Prevent windows from being shrunk away
Fixed terminal column width in station window
Fixed too long line and station names breaking table layouts in line manager
Fixed multiple UI issues related to interface scaling
Fixed missing UI elements with AMD Driver version 20.12.1
Fixed integer overflow in vehicle buy window
Fixed cursor positioning in in-game console after use of autocompletion
Fixed scroll positioning in text input fields
Fixed missing and faulty localization of certain strings
Fixed music volume spike at end of loading screen when starting a mission
Fixed value difference in headquarters statistics and status line
Fixed swapped values for real estate / vehicles in headquarters window
Fixed statistic logs and diagram calculations
Campaign Fixed campaign menu continue button
Campaign Fixed “Campaign Tycoon” achievement conditions
Campaign Fixed terrain alignment of log depot in mission 1
Campaign Fixed camera rotation detection in mission 1
Campaign Fixed rail buildings filter in mission 2
Campaign Fixed incorrect train station name in mission 10
Campaign Fixed missing localization of options in mission 11
Campaign Fixed bulldozing protection for Palma hotel in mission 12
Campaign Fixed location link and spelling mistake in mission 16
Modding Fixed memory leak when using api.gui.comp.List
Modding Fixed broken api.gui.util.downcast
Modding Fixed api.gui.comp.addStyleClass when inserting duplicate entries
Model Editor Fixed scroll positioning in text input fields
Model Editor Fixed rare crashes on fbx import related to texture desc
Model Editor Fixed crash when browsing in file menus (MacOS, Linux)
Removed libstdc++ library from working directory: Added backup in 'redist\linux\extra' (Linux)
Removed in-game changing of multisampling graphics setting
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