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Transport Fever 2 is nu ook beschikbaar op Mac

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Ruim een jaar na diens verschijning op Steam, is Transport Fever 2 nu ook beschikbaar voor Apple's OSX. Deze onthulling is het belangrijkste segment uit de patch notes van build 31895 van het spel.

Dat het de belangrijkste onthulling is, betekent echter dus ook dat er meer te vertellen is. En dat is zeker waar, al is het wel enkel interessant voor zij die de game reeds aan het spelen zijn. Ben jij er daar een van? Dan kun je de patch notes hieronder vinden:

 Version 31921 (February 23, 2021)

    Improved fallback to OpenGL for GPUs which do not support Vulkan

Version 31895 (February 23, 2021)

    Added operating system support (MacOS)
    Added Vulkan graphics API support
    Added option to switch between OpenGL and Vulkan (Windows/Linux)
    Added fallback switch to OpenGL if Vulkan extension is missing in graphics card driver
    Added cable-stayed bridge type
    Added option to toggle vsync in graphics settings
    Added option to adjust keyboard camera control speed
    Modding Added parallel support for new shaders provided in res/shaders2 and legacy shaders in res/shaders for older game versions
    Improved rendering performance in general
    Improved rendering performance for UI and animated or skinned models
    Improved CPU rendering performance on Vulkan and OpenGL
    Improved memory management for terrain textures
    Improved tga compression performance and stability
    Improved error messages when texture loading fails
    Improved error messages when terrain textures are faulty
    Improved UI cargo options for unload only stations: Disabled load options
    Improved iron, cement and stone bridges using skinned materials to remove gaps
    Improved handling of strings exceeding name fields
    Improved mouse pointer position on fullscreen startup
    Improved screen resolution selection: Added 5120×1440 fullscreen resolution option to support ultrawide curved monitors
    Improved key binding options: Allow binding of Cmd/Win keys like Ctrl, Shift and Alt
    Improved key binding options: Do not allow binding of already hardcoded bind arrow keys
    Improved key binding in cockpit camera
    Improved zoom smoothness with keyboard
    Improved speeds for camera control with keyboard
    Improved render and simulation timing debug information layout
    Improved debug functionality: Added settings.lua property “graphicalDeviceOverride” to manually force graphic card selection
    Modding Improved scripting interface: Added missing street type properties to api.type.StreetType
    Modding Improved scripting interface: Added missing track type properties to api.type.TrackType
    Modding Improved scripting interface: Added terminal type properties to api.type.Terminal
    Fixed multiple crashes caused by invalid construction scripts from mods
    Fixed multiple issues (crashes and rendering glitches) when username or path contain multibyte UTF-8 characters
    Fixed crash related to stylesheets and in-game console on return to main menu
    Fixed crash of stock list update helper when cargo rule changes
    Fixed crashes caused by invalid indices of dropdown construction parameters
    Fixed game stops responding when exiting game and shader_cache is corrupted
    Fixed workshop mod textures cached in wrong directory
    Fixed rendering of skybox in entity windows, e.g. vehicle windows
    Fixed rendering of reflection in screenshots
    Fixed rendering of catchment areas for certain modded stations
    Fixed camera control keys not working anymore when using menus
    Fixed camera control keys not working anymore when popups appear
    Fixed camera control keys not working anymore when Alt key is pressed
    Fixed continuous camera movement when pause menu is opened with Win/Cmd+Q or Win/Cmd+W
    Fixed cockpit camera control keys not working anymore when pause menu is opened
    Fixed terrain tool shortcut handling
    Fixed creation of slow train track segments
    Fixed slow down of trains caused by incorrect train segment reservation
    Fixed streets with upright trash cans and fireplugs
    Fixed use of suspension and cable-stayed bridges in map generation
    Fixed unloading/loading of cargo on same line to destination
    Fixed allocation of cargo to lines in some rare cases
    Fixed “Modify for” price handling
    Fixed line numbers displayed twice
    Fixed window resizing: Prevent windows from being shrunk away
    Fixed terminal column width in station window
    Fixed too long line and station names breaking table layouts in line manager
    Fixed multiple UI issues related to interface scaling
    Fixed missing UI elements with AMD Driver version 20.12.1
    Fixed integer overflow in vehicle buy window
    Fixed cursor positioning in in-game console after use of autocompletion
    Fixed scroll positioning in text input fields
    Fixed missing and faulty localization of certain strings
    Fixed music volume spike at end of loading screen when starting a mission
    Fixed value difference in headquarters statistics and status line
    Fixed swapped values for real estate / vehicles in headquarters window
    Fixed statistic logs and diagram calculations
    Campaign Fixed campaign menu continue button
    Campaign Fixed “Campaign Tycoon” achievement conditions
    Campaign Fixed terrain alignment of log depot in mission 1
    Campaign Fixed camera rotation detection in mission 1
    Campaign Fixed rail buildings filter in mission 2
    Campaign Fixed incorrect train station name in mission 10
    Campaign Fixed missing localization of options in mission 11
    Campaign Fixed bulldozing protection for Palma hotel in mission 12
    Campaign Fixed location link and spelling mistake in mission 16
    Modding Fixed memory leak when using api.gui.comp.List
    Modding Fixed broken api.gui.util.downcast
    Modding Fixed api.gui.comp.addStyleClass when inserting duplicate entries
    Model Editor Fixed scroll positioning in text input fields
    Model Editor Fixed rare crashes on fbx import related to texture desc
    Model Editor Fixed crash when browsing in file menus (MacOS, Linux)
    Removed libstdc++ library from working directory: Added backup in 'redist\linux\extra' (Linux)
    Removed in-game changing of multisampling graphics setting
 

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