hotness 0
Saleblazers Cover
News

Update 13 gooit Saleblazers helemaal om

Zal dit nieuw volk trekken?

Gepost door

Een van de belangrijkste legitieme redenen voor een ontwikkelaar om te kiezen voor Steam Early Access, is om tijdens het ontwikkelproces input te vragen van spelers. Wat werkt en wat juist niet? Wat heeft tweaks nodig en welke features wil men zien die allicht totaal niet op de planning stonden?

In het geval van Saleblazers heeft die input nu geleid tot een volledige overhaul van de shopping mechanics, welke gefaseerd wordt uitgerold. Update 13 brengt de eerste veranderingen, waaronder een inspecteur van de overheid, een nieuw review-systeem en veranderingen aan hoe je personeel werft.

De video hieronder gaat over de belangrijkste veranderingen heen en als dat niet voldoende is, kun je daaronder ook nog eens de volledige patch notes vinden.

Changes

  • Patience is now paused if needs are all above 65%
  • Can now see customer needs even when they've left the shop
  • 5 star reviews are now single/double thumbs up/down
  • Shop now starts with 0.5 stars instead of 2.5 stars
  • Stars are no longer the average review score but are gained from receiving good reviews
  • It is much more difficult to get "5 stars" from before (which are now "double thumbs up")
  • Dirty shops take away thumbs heavily
  • Loss of needs take away thumbs heavily
  • Added fallback option to load a backup save file if something went wrong
  • Selling items at lower prices doesn't give thumbs as easily
  • Talking to people don't give thumbs as easily
  • Each level of item rarity will give thumb rating
  • Selling at 0 dollars will give more thumb rating
  • Fixed issue where customers sometimes wouldn't leave reviews if they were pooled recently (which is most of the time)
  • Stars fill in quarters now, with visual feedback when a review is positively or negatively influencing progress
  • Flow now linked to stars instead of shop level
  • Instead of automatically increasing capacity based on level, you now only have 1 capacity and must upgrade the shop policies
  • Number of customers that wait outside your shop scales with shop capacity now instead of a flat +1
  • Patience affects thumb rating
  • Beauty affects thumb rating
  • Being wet (unroofed during rain) affects thumb rating
  • Employee state rework: react and fear just like customers
  • Added employee training mechanic
  • Employee Table reroll cost reset every hour
  • Changed fake review shop policy to only work when shop is open
  • Shop can now be lost when reaching 0 stars
  • New Shop policies for capacity and flow
  • More likely that customers will spawn when you first start the game
  • Customers now unlocked per star level
  • Shop policies are now locked to shop level to better guide the attention of the player
  • Added shadows to campfires
  • Groups that spawn in will now spawn in as the same type instead of all random
  • Customers can't drop messes unless they have arrived at plot
  • Closing the shop does not kick out customers inside anymore
  • Customers that leave while waiting outside in line will leave a review if the shop is open + stimuli are triggered, but will not leave a review if the shop is closed
  • Customers can now leave reviews on shops that are not running, if they were currently browsing at the time of shop closure
  • Changed initial haggle % success punishment to be less difficult
  • Adjusted several shop policy prices and tuned their effects
  • Night time customer flow is now the same as day flow
  • Customers will display a thumbs up or thumbs down emoji when they leave a review, so that it's easier to tell what's going on.
  • Gaining a full star will trigger promotion that spawns VIP customers - when in promos, shop cannot rank up and ranking down stars will exit promos
  • When bar is 75%+ of the way to losing or gaining, the Star Rating UI will flash
  • When in shop promotion mode, all Star Rating stars will flash
  • Warning will appear if you are close to losing your shop
  • Added option to toggle shop loss mechanic
  • Added government inspector NPC that terrorizes your shop after it's been taken away -- maybe ask Pop Pop to help
  • Repeater Rifle shoot sound has lever audio now
  • Several light sources have been tweaked to be less intense
  • Added ability to send employees out on a break
  • Added Morale, Comfort, and Energy needs to employees

General Fixes

  • Fixed a lot of cases of customers not lining up properly
  • Fixed customers not advancing in line properly
  • Adjusted bubble icons to not clip in customer's head
  • Fixing issue with double spawning plot ghouls
  • Fixed village quarter wall recipe being incorrect

0 reacties op "Update 13 gooit Saleblazers helemaal om"