game

F-Zero GX

Beschikbaar op:
aliens vehicular combat sci-fi rainbow alien time limit artificial intelligence electronic music anti-gravity racing vehicle combat explosion boost driving/racing split-screen multiplayer finish line 60 fps on consoles character select screen game title announcer polygonal 3d sexualized women shopping licensed soundtrack third-person perspective vertical loop original soundtrack release descendants of other characters lava playable skeletons octopus revealing attire difficulty level laps rock music speed boost icicle the future boost pad cornering reptilian humanoid starting grid speedrun blue falcon time trials engine future sport airborne hovercraft greatest hits emblem editor speed boost arrows on disc dlc futuristic game show speed blur e3 2003 little wyvern fire stingray wild goose f-zero machine golden fox progressive scan
F-Zero GX is the fourth installment in the F-Zero series and the successor to F-Zero X. The game continues the series' difficult, high-speed racing style, retaining the basic gameplay and control system from the Nintendo 64 title. A heavy emphasis is placed on track memorization and reflexes, which aids in completing the title. GX introduces a "Story Mode" element, where the player walks in the footsteps of Captain Falcon through nine chapters, completing various missions.

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Screenshots

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