game

BlazBlue: Continuum Shift

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baseball martial arts robot anime fighting ninja vampire sword 2d health sci-fi hand-to-hand combat cyborg achievements time limit dash playstation network katana bee boss fight shuriken jump mask playstation trophies alternate costumes character select screen voice acting cat bomb system voice sexualized women double jump dagger claw magnet bowling ball gun werewolves special attacks knife original soundtrack release crouching cutscene non-player character multiple characters on box art moral decisions branching story line downloadable content player vs player xbox live grapple game over revealing attire umbrella difficulty level laser audio logs combo magic staff tsundere projectiles leaderboard blocking playstation now games on demand training mode air dash versus screen wrestling moves in non-wrestling games suit and tie qipao chain combo double knock out aerial grapple mirror match nail heterochromia skirt finishing move rushdown grapple break triple jump dual wielding games on which comic books are based reversible cover art continue counter system playable boss secret achievements games on which anime are based random character selection crawling yandere secretly a robot universal chain combo joke ending tonfas lycanthropy multiple personality impaling weapons random stage selection online multiplayer achievements naru punch proration pax east 2010
BlazBlue: Continuum Shift is a fighting game developed by Arc System Works as a direct sequel to BlazBlue: Calamity Trigger. BlazBlue: Continuum Shift retains the traditional 2D fighter gameplay of two characters participating in a duel on a two dimensional plane and features a selection of new playable characters.

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BlazBlue: Continuum Shift