game

Fable

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pirates ghosts sandbox medieval murder magic sword fantasy health pedestrians fishing gambling chicken romance hand-to-hand combat role playing action-adventure time limit multiple endings undead artificial intelligence open-world revenge sex inventory billiards love singing silent protagonist good vs evil weather glitch day/night cycle gladiators sword & sorcery shovel trolls marriage boss fight bosses gold male protagonists press a to start crate mask game critics awards platform exclusive customizable characters leveling up voice acting fireball fish fishing rod tutorial human book shopping bow game reference claw frying pan bed currency fart alcoholic beverages third-person perspective original soundtrack release experience points helmet rain paintings stuffed animal non-player character young protagonist key target bone escort mission carrot character growth street light saving the world moral decisions side quests branching story line reputation questing potion war hammer melee subtitles gloves real-time combat lgbt player character ring mace secret area final boss ruby cheating death low health warning tombstone doll vomiting mercenary coming of age stone combo minimap map lighthouse decapitation icicle commerce theft teddy bear british accent healing food recurring boss changing sides shoes sleeping drunk character games on demand face tattoo never-ending dolby digital elements inventory loss pithy epitaphs rose hobo beer light bloom spin attack aggro cross-dressing women in refrigerators age progression emotes weapon dragging visual indication of alignment anvil from zero to hero altar headshot texture pop-in escaping imprisonment goblet my father's sword nameless protagonist alignment lightning manipulation barrier prostitution trophy room notoriety system drop what you're doing timeskip lawbreaking duality unreliable mentor hero worship orbs full reactive eyes entertainment hero turned evil ye olde english recycled characters tofu vendor trash one button combat mentor demon door bully mode body hair chicken kicking backwards compatibility golden carrot xbox live aware unclimbable hills sword stuck in the ground sideburns generation shift augment memorial balverine hollow man hobbes e3 2004 e3 2003 e3 2002 e3 2001 xbox 360 backwards compatibility guildmaster xbox originals spike video game awards 2004 interactive achievement awards 2005 moonfish silver key sword of aeons
In Fable, the players' every action determines their character's skills, appearances and moralities. Life stories are created from childhood through adulthood and on to old age. Players may choose the paths of righteousness or dedicate their characters' lives to evil; observing as they transform into reflections of their actions and decisions. As players' characters develop, the world reacts to them and their actions. People comment on their successes, failures, appearances and behaviors. Their many opinions are expressed through applause, mockery, trepidation, panic and even flirtation. With each person characters aid and every creature they slay, the world is changed forever. In Fable, gamers decide: "Who will I be?"

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