game

F.E.A.R.

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melee cutscene barrel bloody bullet time murder gatling gun shadow jump helmet mind control toilet health spike video game awards 2005 psychic abilities dual wielding flare sadism e3 2006 hammer conveyor belt mech sink profanity message on the wall calendar television bench valve glass fps machine gun bink video ragdoll physics cliffhanger difficulty level health pack havok physics greatest hits e3 2004 pc to console port motion-sensor bomb horror coffee maker elevator post-credits plot twist reloading blood splatter interactive cutscene enemy reaction dolby digital electricity exploding barrel freeware dedicated servers crouching superpowers microtransaction trash can silent protagonist energy weapons team deathmatch deathmatch battle rifle explosives one-man army vending machine interaction griefing wasd movement scope cheat code armor points kill stealing matress direct2drive e3 2005 proximity mines close quarters combat freelc zero point achievements corridor crawler isolation automated sentry gun railgun phone first aid kit online van submachine gun achievements bulletin board laptop microwave magazine bullet battle dress uniform team killing fire extinguisher traffic cone keyboard usp zoom flashlight heads up display sniper rifle slow-motion guerilla warfare expanding crosshair pov cutscene game critics awards vent crawling cannibalism secret achievements stapler voice chat normal mapping operation clusterfuck parallax mapping quicksaving sniping depth of field clipboard speaker controversy clip redshirt loud ambient noises ranked match scary children nailgun ammo box loss of consciousness leaning respawn leaderboard mission briefing j-horror hallucination assault rifle sounds of despair nuclear bomb impaling weapons united states marine corps death novint falcon support first person melee flat shading image flashes alternate fire monster closet ghostly manifestation disorientation recoil high definition graphics loading screen advice overweight character polygonal 3d flickering light killing rats automated grenade throw mercenary machinima laser special forces benchmark included nuclear fallout ammo headshot buttstroke anti-cheat system lithtech engine directed escape turning into bones first person shooter acronym titles machine pistol heavy elevator music animal cruelty ledge crossing more than 100% health jump kick bpjm indexed pump action shotgun breakable glass bottle crosshair the locked door paper shelf mouse book subtitles checkpoints table time manipulation sci-fi jump scare moment office chair project harbinger rakow at-14 pistol stake gun body stuck between elevator doors replica soldier sumak rpl submachinegun vollmer vk-12 combat shotgun rakow g2a2 assault rifle armacham high velocity penetrator baksha asp rifle andra mod-3 mp multi-rocket launcher type-7 particle weapon obregon mp-50 20mm repeating cannon n6a3 fragmentation grenade at-s proximity mine m77 remote bomb tar-21 helicopter remote mines modern warfare prommercial super soldier graffiti grenade fire xfire steam artificial intelligence linear gameplay pistol extreme violence female antagonists persistent bullet holes evil organization context sensitive games that ask you to "press start" but will accept other buttons scripted events hitbox wooden chair armor non-player character free-to-play fake in-game advertising destructible environment voice acting rat online multiplayer achievements playstation trophies loading screens spas-12 pallet tire body armor difficulty achievement explosion downloadable content modern military gun explosions on the cover rocket launcher xbox live first-person perspective gog.com game reference clone developer commentary playstation network shotgun car full body awareness
F.E.A.R. is a horror FPS that resembles a cross between Doom 3, Half-Life, and the Ring horror movies. Demons are replaced by cloned soldiers and the element of horror revolves around an image of a spectral girl always appearing when least expected for a few fleeting moments. The player sets out as a member of a specialized strike force dealing with unknown threats. Initially, the player starts with mundane weapons, which are well presented, and progress gradually towards more sci-fi ones as the danger increases. The player can also call upon a bullet-time ability which slows down time around the player and is realised with impressive visual and aural effects by the game engine.

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