game

F.E.A.R.

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melee cutscene barrel murder bloody gatling gun bullet time shadow jump helmet mind control toilet health spike video game awards 2005 psychic abilities flare dual wielding sadism e3 2006 hammer conveyor belt mech sink profanity message on the wall calendar television bench valve glass fps machine gun ragdoll physics cliffhanger health pack difficulty level havok physics greatest hits pc to console port e3 2004 motion-sensor bomb horror coffee maker elevator post-credits plot twist reloading blood splatter interactive cutscene enemy reaction electricity exploding barrel freeware dedicated servers crouching superpowers microtransaction trash can silent protagonist energy weapons death match team deathmatch battle rifle one-man army vending machine interaction wasd movement griefing scope cheat code armor points kill stealing matress explosives direct2drive e3 2005 proximity mines close quarters combat freelc zero point achievements corridor crawler isolation automated sentry gun railgun phone first aid kit online van submachine gun bulletin board laptop microwave magazine battle dress uniform team killing fire extinguisher traffic cone keyboard bullet usp zoom flashlight heads up display sniper rifle dolby digital slow-motion guerilla warfare expanding crosshair vent crawling game critics awards pov cutscene cannibalism secret achievements voice chat stapler normal mapping operation clusterfuck parallax mapping sniping quicksaving depth of field clipboard speaker controversy clip redshirt loud ambient noises ranked match scary children nailgun ammo box loss of consciousness leaning respawn leaderboard mission briefing j-horror hallucination assault rifle sounds of despair nuclear bomb impaling weapons united states marine corps death novint falcon support first person melee flat shading image flashes alternate fire monster closet ghostly manifestation disorientation recoil high definition graphics loading screen advice overweight character flickering light killing rats automated grenade throw mercenary machinima laser special forces benchmark included nuclear fallout ammo headshot buttstroke anti-cheat system lithtech engine directed escape turning into bones first person shooter acronym titles machine pistol heavy animal cruelty ledge crossing more than 100% health jump kick bpjm indexed pump action shotgun breakable glass bottle mouse checkpoints crosshair the locked door paper shelf book subtitles table time manipulation sci-fi jump scare moment office chair project harbinger rakow at-14 pistol stake gun body stuck between elevator doors replica soldier sumak rpl submachinegun vollmer vk-12 combat shotgun rakow g2a2 assault rifle armacham high velocity penetrator baksha asp rifle andra mod-3 mp multi-rocket launcher type-7 particle weapon obregon mp-50 20mm repeating cannon n6a3 fragmentation grenade at-s proximity mine m77 remote bomb tar-21 remote mines super soldier prommercial modern warfare graffiti grenade fire xfire artificial intelligence linear gameplay extreme violence female antagonist pistol evil organization persistent bullet holes context sensitive games that ask you to "press start" but will accept other buttons scripted events hitbox wooden chair armor free-to-play non-player character fake in-game advertising rat loading screens spas-12 pallet online multiplayer achievements tire body armor difficulty achievement explosion explosions on the cover rocket launcher xbox live first-person perspective modern military gun game reference gog.com developer commentary playstation network clone shotgun car full body awareness achievements playstation trophies bink video steam voice acting destructible environment polygonal 3d elevator music downloadable content helicopter
F.E.A.R. is a horror FPS that resembles a cross between Doom 3, Half-Life, and the Ring horror movies. Demons are replaced by cloned soldiers and the element of horror revolves around an image of a spectral girl always appearing when least expected for a few fleeting moments. The player sets out as a member of a specialized strike force dealing with unknown threats. Initially, the player starts with mundane weapons, which are well presented, and progress gradually towards more sci-fi ones as the danger increases. The player can also call upon a bullet-time ability which slows down time around the player and is realised with impressive visual and aural effects by the game engine.

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