game

Fictorum

Beschikbaar op:
magic fantasy role playing overworld need backers kickstarter revenge procedurally generated unreal engine 4 real-time combat spellcaster
Fictorum is an action RPG featuring destructible environments, a procedural node-based world map, and dynamic magic shaping. A reign of terror never feels so satisfying as when you leave a literal pile of rubble in your wake. Fictorum is an action role-playing game that features fully-destructible structures, a randomized node-based world map, and a satisfying magic system with on-the-fly spell shaping and customization. In Fictorum, your mage wields real, legendary power right from the start—unlike those found in most magic-centric games. Our spellcasting and shaping system grants the player an unrivaled level of customization and reconfiguration. Up to three runes can be applied to a spell, each affecting a different spell characteristic, and can be changed to suit the player’s current need, interest, or whim. You might amplify ice blasts to freeze enemies in place, expand the radius of a fireball explosion to crumble a bridge and hinder pursuers, or chain a lightning attack together to strike several clustered targets. Shaping makes spellcasting tactical and satisfying; an experience more about tailoring your magical arsenal to effectively, efficiently, and enthusiastically destroy every obstacle. Yet, challenge is abundant—the wizard must bring down a sprawling empire by himself. Your journey across the randomly-generated world map features locations chock full of enemies and structures to destroy.

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