game

L.A. Noire

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cutscene damsel in distress action game murder bloody sandbox civil war exploration nudity shadow open-world toilet surprising character switches roman numerals ambient music potential love interest ambulance carrot ring meat mustache pillow flags sink profanity beans chase calendar poster bucket electric fan belt aggressive door-opening bench cigarette valve crying refrigerator lock watch matches locker noir cooking water building crime detective gamewell callbox baseball egg lemon bandit truck elevator climbing world war ii - ww2 ladder auto-saving reloading day/night cycle development hell texture pop-in guards playing cards walking protagonist tailing mission forced slow walking file cabinet rope bicycle stool hostages world war ii hamburger trash can cash register clock water cooler dancing trophies dynamic soundtrack wasd movement banana matress realism photo origami black-and-white bromance ice burning doctor boat broom drums bus badge umbrella licensed soundtrack psychics phone cucumber sitting down mirror taxi cab typewriter bulletin board fire hydrant magazine street light chalkboard fire extinguisher fire truck wheel hand-to-hand combat htc vive support spoon flashlight baldness fork clothesline oil drum no hud adventure game traffic light dlc season pass garlic maze morphine power line smoking necktie swing set bag mailbox crane lamp post sponge postbox scarf bartender cover system microphone wheelbarrow globe cutscene pause handcuffs spinning newspaper paint brush basket hot dog gangs phone booth film noir air grille shooter world war 1 ( ww1 ) bread digital rights management car chase sausage bible pills lipstick pigeon destructible cover death robbery xbox one x enhanced lawyer evidence watering can cigar chips poisoning microscope champagne potato chips world war i unseen recurring characters bulldozer wallet hair brush train signal ketchup cross interactive environments magnifying glass spatula violin pervert landmark button popcorn steak billboard chili pepper boxing ring trumpet cutting board tackle plate martini glass fedora hat acronym titles camera coin singing blind fire boxing glove tire iron paint can credits menu option saltpeter oar saddle printer boxer protagonist death ps3 breakable glass fence climbing newspaper flowers staircase fence bottle pencil in-game achievements music box light bulb crosshair radio paper descendants of other characters briefcase kiss book subtitles houseplant ceiling fan table glasses 285 code 6 arresting switchblade sliding down ladders pedophilia iron options menu serial killer gamersgate interrogation fire m1917 revolver sprinting crate artificial intelligence gloves idle animations player character male antagonist persistent bullet holes l.a noire l.a. noire game partners wooden chair coffee non-player character rail track cooking range male protagonists bed cardboard box pipe knife crime fighting gun holster tire in-game advertising hat bow explosion syringe palm tree experience points first-person perspective hidden room real-time combat gun game reference third-person perspective piano single-player only suit and tie jukebox train cake police car shotgun car couch alternate costumes a.i. companion action-adventure achievements playstation trophies bink video steam world map voice acting war multiple protagonists british accent character models based on actual people downloadable content digital distribution in-game radio
L.A. Noire is a neo-noir detective action-adventure video game developed by Team Bondi and published by Rockstar Games. It was initially released for the PlayStation 3 and Xbox 360 platforms on 17 May 2011; a Microsoft Windows port was later released on 8 November 2011. L.A. Noire is set in Los Angeles in 1947 and challenges the player, controlling a Los Angeles Police Department (LAPD) officer, to solve a range of cases across five divisions. Players must investigate crime scenes for clues, follow up leads, and interrogate suspects, and the player's success at these activities will impact how much of each case's story is revealed. The game draws heavily from both the plot and aesthetic elements of film noir—stylistic films made popular in the 1940s and 1950s that share similar visual styles and themes, including crime and moral ambiguity—along with drawing inspiration from real-life crimes for its in-game cases, based upon what was reported by the Los Angeles media in 1947. The game uses a distinctive colour palette, but in homage to film noir it includes the option to play the game in black and white. Various plot elements reference the major themes of detective and mobster stories such as The Naked City, Chinatown, The Untouchables, The Black Dahlia, and L.A. Confidential.

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