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The Elder Scrolls III: Morrowind

Beschikbaar op:
archery good vs evil melee classes convict ghosts wizards goblins rpg stealth murder sandbox summoning support loot gathering reading open-world illusion questing attributes health sex hit points knight healer floating island sleeping theft summoners geriatric protagonist roman numerals deicide bosses eating swimming liberation leveling up important text cowardly enemies smoke cult leader luck assassin spellbook vampire fog spies bink video two-handed weapons dark elves hunting necromancy conjuration evocation enchantment abjuration throwing weapons difficulty level greatest hits archer werewolves religion escort mission water effects changing sides bards alchemy slavery day/night cycle enemy health indicator skill tree blunt weapons bribery merchants warriors interactive cutscene pickpocketing texture pop-in rogues guards snow acrobatics barks light up crosshair falling damage bounty hunter inventory stamina bar trolls mana bears barbarians necromancers mummy monks skeletons spellcaster guild hunger user generated content flying enemies levitation wasd movement ambush damage flash random character speech weather particle system skybox freezing weapons commerce god mode e3 2001 automap movement penalty mana drain clear save duel sprite-scaling gods peasants agents vampire hunter turn undead hero worship dolby digital hidden door retrievable projectiles durability tomb raiding customizable characters tessellation whistling ominous sky danger zone war cry mod support level by doing disease developer console repetitive chitchat alchemist character screen hard trees concept art reincarnation bartender searching corpses invented language battle quips e3 2000 breath meter drowning mods death of a salesman blacksmith min-maxing derelict vessel billboarding trainer sunset drugs telekinesis unwinnable state vampirism decay cloth map negotiation death evidence screenshots oversized vermin waking up at beginning custom soundtrack first person melee flower picking map annotation system getting stuck in geometry fatigue fast traveling beastmen ghoul scout class sequel polygonal 3d warlock killing rats mercenary healing food from zero to hero nonlinear development vendor trash procedural generation nameless protagonist role playing suggestive remark movie reference monomyth enslaved race smuggling dying race level scaling fantasy multiple gameplay perspectives hick optional lore last of its kind gift of the gods credits menu option reptilian humanoid elemental weapons logo box art high elves khajiit argonian redguard daedra dwemer orsimer dremora immersive sim item combination water walking crosshair game of the year edition subtitles table wood elves distinctive cries nord breton the thieves guild sleep disruption battle mage zones magically imbued weapons side step pressure sensitivity currency dire mudcrab the dark brotherhood the blades flame atronach heart of lorkhan the blight boss fight collector's edition racism quest tracking roaming the countryside xfire ectoplasm studying teleportation witch hunter moving faster in non-cardinal directions no clip crepuscular rays storm atronach clannfear daedroth aldmer house dagoth dunmer great house culture great house redoran great house hlaalu great house telvanni morag tong ashlander magic cliff racer akavir ogrim silt strider guar bonelord corprus ash vampire netch kwama forager chosen one golden saint frost atronach scamp dreugh birth signs xbox 360 backwards compatibility giant enemy crab player owned houses fetch quests henchmen non-player character branching storyline limited light source rain fish rat lawbreaking downloadable content slashing weapons real-time combat experience points character creation reputation lock picking first-person perspective game reference gog.com single-player only anthropomorphism original soundtrack release saving the world side quests human world map steam
First-person WRPG and third mainline entry in the Elder Scrolls franchise in which the player arrives in the island of Vvardenfell, an exotic land plagued by disease-carrying storms and ruled by a godly Tribunal, in the Morrowind province of Tamriel, and takes part in the prophecy foretelling the second coming of Nerevar, who will supposedly save Morrowind from malicious clans both within and outside Vvardenfell.

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The Elder Scrolls III: Morrowind The Elder Scrolls III: Morrowind The Elder Scrolls III: Morrowind The Elder Scrolls III: Morrowind The Elder Scrolls III: Morrowind The Elder Scrolls III: Morrowind The Elder Scrolls III: Morrowind The Elder Scrolls III: Morrowind The Elder Scrolls III: Morrowind The Elder Scrolls III: Morrowind The Elder Scrolls III: Morrowind The Elder Scrolls III: Morrowind