Laden...
Nieuws

De nieuwe update van Space Engineers staat volledig in het teken van de community

0

Als een indie-ontwikkelaar kan een goede community je maken of breken. En zoals steeds meer uitgevers ondervinden, kunnen zelfs de grotere spelers daar niet aan ontkomen.

Het team achter Space Engineers hoeft zich daar echter niet al te druk om te maken, daar zij wel luisteren naar wat hun playerbase te zeggen heeft. Ze luisteren zelfs zó goed, dat de nieuwe update voor het spel volledig om ze draait. Onder andere skins en nieuwe blokken waar de community om gevraagd heeft worden geïmplementeerd en zelfs de DLC's krijgen extra content. Dit betekent dus wel dat niet alles in onderstaande patch notes tot je beschikking is als je die niet hebt.

 Features

  •  
  • New Camera Overlay
  • Added Weldless Armor Skin
  • Added Corrugated Metal Armor Skin


Added new Blocks - Base Game
 

  • New Armor shapes (S + L grid, Light + Heavy, 10 shapes, 40 blocks total)
  • T Junction Conveyor (S + L grid, 2 blocks total)
  • Round Windows (S + L grid, 4 shapes, 16 blocks total)
  • Small advanced rotor (S grid, 1 block)
  • Conveyor Converter (S grid, 1 block)
  • Half Cover Wall Mirror (L grid, 1 block)
  • Plushie Engineer (S grid, 1 block)
  • Ladder Shaft (L grid, 1 block)
  • Reinforced Conveyors (S + L grid, 3 shapes, 6 blocks total)


Added new Blocks to existing DLCs:
 

  • Inverted Corner Desks (L grid, 2 blocks total) [Deco Pack 1]
  • Grated Catwalk Variants (L grid, 4 blocks total) [Deco Pack 2]
  • Railing Variants (L grid, 3 blocks total) [Deco Pack 2]
  • Neon Tubes (L grid got 3 new shapes, S grid got 8 new shapes, 11 blocks total) [Sparks of the Future]
  • Industrial Conveyor T-junction [Heavy Industry]
  • Diagonal Window Wall (L grid, 2 blocks total) [Warfare 1]
  • Diagonal Bridge Window Inverted (L grid, 1 block) [Warfare 2]


Combat Improvements & Quality of Life Changes
 

  • Lead Indicator working in Gravity
  • Explosion value tweaks for Explosive Ammo
  • New system to determine small/large block size (for editing size of explosion particle effects)
  • Added center variable for block mirroring


Fixes & Improvements
 

  • Fixed a crash in EOS DS
  • Fixed persistence of identically named blocks in terminal after copy&paste (Small Reactor, Small Reactor used to become Small Reactor, Small Reactor 2)
  • Fixed environmental flashes of light appearing at 0,0,0 instead of around actively shooting turrets
  • Fixed difficulties with construction/deconstruction of Small Grid Armor Panels
  • Fixed missing flyby sounds of turret ordinance
  • Fixed Z-fighting on Large Warfare Reactor construction stage LOD3
  • Fixed Searchlight not being present in Large Blocks Category of Toolbar Config (G-menu)
  • Added Explosive components as detonatable inside inventories
  • Fixed a gap in the geometry of Small Assault Turret
  • Fixed Small grid Air vent conveyor ports to look like the non-interactive ports they are supposed to be
  • Fixed width of Dispenser block to better fit with similar blocks
  • Fixed missing Character Step, Fall, Impact sounds for Alien Soil voxel material
  • Fixed Lost Colony world not being saved correctly through DS-GUI Save button
  • Fixed 'Click' sound when using Ship tool secondary action
  • Fixed formatting of Good.bot hints when using Gamepad
  • Fixed Target indicator not scaling with resolution
  • Fixed typo in Searchlight description
  • Fixed formatting of Reactor description
  • Fixed turret not stopping shooting when player takes over
  • Fixed Z-fighting between multiple landing gears being placed in a row
  • Fixed Passage 2 collision models for a better fit
  • Fixed projectiles and tracers not pointing in the direction of flight
  • Fixed a crash when stopping the game through Steam
  • Fixed rotation of Small grid Solar panel emissive bar


Support Site Fixes
 

  • Fixed a crash when trying to cross the boundary of a size limited world via Jumping
  • Fixed multiselect overwriting Custom Turret Controller settings incorrectly
  • Fixed multiselect overwriting Exhaust pipe settings incorrectly
  • Fixed sliders resetting when copying Heat Vent
  • Fixed getting stuck in Cryo chamber when its ownership changed while player was offline
  • Fixed Jump drives not jumping to Beacons on DS
  • Fixed Cockpit's configured toolbar not being persistent through copy&paste
  • Fixed turrets not targeting automatically on DS
  • Fixed persistence of Heat Vent settings through reload
  • Fixed Custom Turret continuing with motion initiated while relinquishing controls
  • Fixed UI scrolling up under the cursor when right-click&dragging an item resulting in different item being relocated
  • Fixed spaces at the end of ship names preventing creation of blueprints
  • Fixed persistence of Custom Turret Controller AI range through reload
  • Fixed penetrative projectiles ignoring subparts of blocks
  • Fixed Armor panel collision issues
  • Fixed Character getting stuck in place after using spectator while controlling Custom Turret Controller and exiting
  • Fixed Warfare Hangar Door collisions to be in line with the old ones
  • Fixed emissive parts of lights not being in sync with pointlights when set to flashing
  • Fixed missing highlight on Warfare Rocket Launcher
  • Fixed missing crosshair when viewing through Camera on a custom turret with new Camera overlay with built-in crosshair
  • Fixed not playing the end sounds after a jump with a jump drive
  • Fixed persistency for Sci-Fi Four-Button Panel button descriptions on DS
  • Fixed a crash in Custom Turret Controller
  • Fixed Window Wall blocks being airtight from the sides
  • Fixed wolves not being able to be hit by turrets due to missing head offset
  • Fixed Controller always being inverted in spectator regardless of Invert-Y axis setting
  • Fixed black GPS signals reverting to blue after reload
  • Fixed Searchlight not following characters on DS
  • Fixed Load game screen not showing thumbnails when using a gamepad
  • Fixed missing breathing sounds in survival with realistic sounds
  • Fixed missing choking sounds in survival SP
  • Fixed visible gaps on the Railgun models
  • Fixed cycle subsystems not updating on toolbar when there are two turrets
  • Fixed missing piston sounds after piston head detached
  • Fixed collisions for Antenna Dish
  • Fixed collisions for Medical room
  • Fixed inconsistencies in Custom Turret Controller toolbar options when compared to regular turrets
  • Fixed missing staircase for one of the Economy NPC trade stations preventing non-flying access
  • Fixed /gps command not iterating when used multiple times
  • Fixed Gatling turrets ignoring targeting orders from Programmable block

 

Reacties (0)

Deel je mening over dit artikel met andere GameQuarter-lezers

Plaats een reactie

Reacties laden...