Na flink wat feedback verzameld te hebben in een closed alpha, is Ground of Aces eindelijk klaar om de deuren wagenwijd open te zetten. Het is nog geen tijd voor release, maar dankzij Early Access kan nu iedereen volgen hoe de game in de komende tijd (hopelijk) gaat verbeteren.
Om deze mijlpaal te vieren, heeft Blindflug Studios AG de game direct op Steam gelanceerd met een korting. Wie het voor 24 juli koopt, bespaart 10% op de reguliere verkoopprijs van € 24,50. Een simpele rekensom leert ons dat je dus dan nog maar € 22,05 ervoor betaalt. Geen gigantisch verschil, maar als je vaker games koopt, tikt het wel lekker aan.
Heb jij echter de closed alpha gespeeld en ben je vooral benieuwd hoe deze versie veranderd is? Geen probleem. Hieronder kun je de uitgebreide toelichting daarover vinden.
New features added since Alpha 6:
- 14 airplanes are now available in the RAF roster!
- Gloster Gladiator
- Hawker Hurricane
- Bristol Beaufighter
- Supermarine Spitfire
- Hawker Typhoon
- Bristol Blenheim
- Boulton Paul Defiant
- Hawker Tempest
- Handley Page Hampden
- Short Stirling
- De Havilland Flamingo
- Avro Lancaster
- Westland Lysander
- Gloster Meteor
- Passive task influence through props: Place items on your base and inside of buildings so that they have a positive on the stats of your crew. But be careful, some also have a negative influence. More effects to be determined, we will keep improving and adding new effects.
- "Organised Sleep" - Drawers and shelves improve mood while sleeping.
- "Extravagant" - Multiple Rugs improve energy while sleeping and chilling.
- "Sleep Privacy" - Curtains improve mood while sleeping.
- "Safer Sleep" - Sirens and radio improve confidence while sleeping.
- "Stinky" - Toilet near sleeping and eating spots has a negative mood while sleeping and eating.
- "Warm" - Fireplace improves mood while chilling.
- "Supportive" - Posters improve confidence while chilling.
- "Relaxing" - Chairs improve energy while eating and chilling.
- "Food placement" - Wooden tables improve mood while eating.
- "Tipsy" - Bar counter, barstool, liquor shelf improve mood while eating and chilling.
- "Loud" - Jukebox and gramophone bonus is decreased while playing piano or playing guitar.
- Complete overhaul and rework of the Crew Management with the new Individual Task Priority System: Decide the work priorities for each NPC.
- Jobs: In the Crew Management screen, you can assign specific jobs to your crew members. For this, we added a selection of different job uniforms for the NPCs.
- Autosaving!
- Cheats are now available for anyone who wants to experiment with the same tools that our dev team also uses to test the game. You can activate the cheat button in the Options Menu. After that, a button with a star on it will appear at the bottom on the side of the tool menu bar. (The cheats are listed in the game in English. We will also post them as a Steam Guide.)
Many quality-of-life improvements for gameplay and user interface design, like:
- Maximum plane limit increased from 10 to 24
- Improved loading screen transition to game
- New tutorial screens
- Reduced the amount of text that the video tutorials use and improved the popup texts that share tooltips
- Improved the sequence of taking of off planes
- When you hover over workbench recipes, it highlights the resources in the resource tab
- UI in the resource sidebar shows how resource amount changes based on the player’s actions.
- Roadmap with planned features updated
- We reworked and finetuned the animations for the NPCs and how they hold items
- Radio tower model reworked
- Siren on pole reworked
- New quests about harvest, workbenches, storage zones
- Pressing issues notifications improved (e.g. it warns you about “no water” because you need it for cooking and cement resource)
- Hangar doors are disabled in this version to avoid issues while building hangars. They will be added when our programmers finish their implementation.
- Runway upgrading now tells you the combined resource cost
- Balancing of roof and wall HP and damage effects
- More airplane sound effects
- More different character sound effects
- Runway construction now getting blocked on elevation
Issues that got fixed since Alpha 6 demo:
- NPC were not correctly facing the tree they werechopping down
- When you pushed your mouse forward while clicking to place down a poster, the poster got placed behind the wall
- Damage shader on structures were not updating correctly after repair
- Plane was considered to be on a mission but was actually grounded (the pilot was outside the plane, working normally)
- Bigger planes ignored trees (issues with NavMesh for large planes)
- After constructing a new parking spot, every pilot "reparked" the plane onto the same parking spot
- In the Pressing Issues list "Not enough beds/chairs" remained if you killed crew members
- "Construction blocked" notification didn’t disappear
- Planes couldn’t be parked on parking spots that had a plane wreck anymore
- Siren didn’t activate early, loading games that were saved during attacks was not possible anymore, forcing the player to restart
- Plane sounds were pitched too high on higher speed
- Destroyed planes were continuously emitting burn sounds heard globally
- Saving and loading while the shipment unloads froze it permanently
- Wall decorations were indestructible
- It was possible to build wall decorations on walls destroyed by damage and remained when it has been cleared up
- Weekly report goals tracked incorrectly
- Crew still manned destroyed equipment
- It was possible to build regular and hangar roofs interchangeably
- Large planes like the Blenheim tried to squeeze through metal fences
- Carpets snapped to the ground (below floors) while loading
- MG sound during air raids was too loud
- Structures disappeared when drawn over with a different structure piece twice
- Runways didn't level up if the surface was already the correct type and the material selection was used last
- Having destroyed planes when loading the game retriggered explosion
Let op: GameQuarter schrijft dit bericht in de hoop zijn lezers te wijzen op voor hun interessante game(-gerelateerde) aanbiedingen. Deze inhoud wordt niet gesponsord door Valve of Blindfug Studios AG, noch zijn die op de hoogte gebracht van het bestaan van dit bericht.
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