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Nieuwe patch sleutelt flink aan Magicraft

Vooral chapter 3 is onder handen genomen

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Van een titel die in Early Access zit, mag je verwachten dat die verre van perfect is. Dat is immers waar het programma voor bedoeld is. Het is echter wat men doet na release, wat bepaald of het succesvol is.

In het geval van Magicraft lijkt dat wel goed te zitten. De patches die feedback van spelers adresseren en bug fixes uitrollen, komen immers met grote regelmaat. Ook nu weer is er een online gezet, welke vooral chapter 3 flink onder handen neemt. Kijk maar eens naar de patch notes:

  • Adjusted some curse effects of Chapter 3 bosses.
  • Adjusted individual levels with dense monsters or narrow scenes in the second half of Chapter 3
  • Increased the invincibility frame time of the main character
  • Adjusted the monster's ball strike rate and lowered its speed.
  • Added a light shadow on the ground after stealth bosses become invisible.
  • Added controllable player spell transparency feature
  • Adjusted damage reduction of Expansion Stones
  • Adjusted magic consumption of some spells
  • Simplified the placement of obstacles in some levels
  • Generally adjusted the negative experience of casting spells due to increased spell recoil and cd.
  • Improved the quality of spells dropped from puzzle rooms
  • Increased the drop rate of epic spells
  • Added the ability to lift curses in the Spring Room
  • Improved the quality of elite monster drops
  • Reduced crystal consumption for peripheral life upgrade
  • Adjusted the prices of some items in the shop
  • Reduced the price of wands in the shop
  • Shops and Processing Rooms don't appear consecutively anymore
  • Adjusted the difficulty of the Chapter 3 puzzle level
  • Decreased the rotation speed of the flame mechanism in the puzzle level
  • Reduced the number of spins and the spin speed of the Grimoire Triple Choice game in the puzzle levels, and slightly increased the spin interval in the later levels
  • Adjusted the fade time and brightness level of the Light Switch game in Puzzle Levels.
  • Adjusted the base damage of Thunder in Puzzle Level Misguess the Thunder Drop game, now there is a fixed icon order (just remember it so you don't have to guess it later).
  • Adjusted the difficulty of the Nervous Breakdown game in the puzzle levels, now you can start over wirelessly after guessing incorrectly, but the puzzles are refreshed as well
  • Fixed the bug that the effect of the curse "Low Purity Diamonds" still exists after eliminating it
  • Optimised the colour of the rotating fire-breathing mechanism in the puzzle level
  • Fixed the bug where the water gun + thunderbolt sound effect would play even when muted
  • Fixed the bug where Sacrificial Potion would directly deduct life even if it had a shield
  • Fixed the bug where the Demon Breaker Sword could not bounce spider bullets
  • Fixed the bug that water gun + tracking enemies flies infinitely when there are no enemies
  • Fixed the bug that Pillar of Light is not affected by mouse and tracking trajectory
  • Fixed the bug that the Book of Wizardry appeared to fly all over the screen when it was sprinting in a male rotation.
  • Adjusted the description of the Energy Storage Staff
  • Adjusted the duration of the traces left on the ground by the thunderbolt/meteorite/avatar.
  • Fixed levels with wrong terrain
  • Modified the damage logic for monster corpses leaving bounce shells, now sets the maximum amount of damage that can be bounced back
  • Forced cooldown at the end of the player's sprint will also apply to the back grid (still releases but won't take the player with it during the cooldown)
  • Adjusted the slowdown of the staff Witch's Broom
  • Fixed a bug where the boss mapping was missing.
  • Fixed a bug where the bosses in Chapter 3 could not be hit
  • Fixed the bug that black holes can't attack monsters

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