Augments
Chaos
Fortification
- Heavy Kneepads
- Shield Max HP 15% → 18%
- Cooldown 30s → 25s
- Steadfast
Support
- Thorn Shackles
- Damage Taken Increase 5% → 6%
Character
Price Adjustment
- Hisui
- 9,900 A-Coin → 8,020 A-Coin
Leni
Leni has not been performing well so we're increasing the damage of P - Teddy Bear Attack! to improve her contribution in fights when using skills on allies.
- Teddy Bear Attack!(P)
- Damage 10/20/30(+Leni Level*3) → 10/20/30(+Leni Level*4)
Leon
Leon has been recording high win rates and score gain, so we’re reducing his overall damage.
- Skill Amp per Glove Mastery Level 4.4% → 4.2%
Rozzi
Among agile ranged characters with short attack ranges, Rozzi hasn't stood out as much.
We're increasing her basic attack power to raise her average damage and enhancing the proportional damage of Rozzi's R - Semtex Bomb Mk II to scale better against high-HP enemies, allowing her to perform more effectively in those matchups.
- Basic Attack Power30 → 33
- Semtex Bomb Mk II(R)
- Additional Damage Target's Max HP 3/6/9% → 4/7/10%
Luke
Luke has been recording low score gains. We're increasing his durability and adjusting E - Dirty Work so the execution condition now applies after dealing skill damage.
- Base Defense 50 → 52
- Dirty Work(E)
- Execution Threshold: Now executes targets whose Max HP drops below 5% after taking skill damage (when evolved).
Lenore
Recent game pacing changes have made it harder for Lenore to stack Screams with P - Melody of Pain. We're lowering the cooldown to allow for more frequent use on the same target, helping her accumulate stacks faster. Additionally, we're enhancing the shield from W - Fine to improve her survivability.
- Melody of Pain(P)
- Cooldown 12/10/8s → 11/9/7s
- Fine(W)
- Shield 50/65/80/95/110(+Skill Amplification 35%) → 70/85/100/115/130(+Skill Amplification 35%)
Markus
Markus has been underperforming in terms of pick rates and score gain. We're increasing his base HP to improve his overall durability.
Barbara
We're increasing the basic attack damage of Barbara's Q - BT Sentry Gun Mk.II to make it harder for opponents to avoid her turrets. Additionally, we're adding a Max HP scaling to her RW Ultra Free-Electron Laser, allowing her to deal more effectively with high-HP enemies.
- BT Sentry Gun Mk.II(Q)
- Sentry Gun Basic Attack Damage 30/40/50/60/70(+Skill Amplification 15%) → 30/40/50/60/70(+Skill Amplification 18%)
- Overclock(R)
- Ultra Free-Electron Laser(R-W)
- Damage 250/325/400(+Skill Amplification 110%) → 200/250/300(+Skill Amplification 80%)(+Target's Max HP 20%)
Bianca
Bianca has been performing a bit too well, so we're lowering the first hit damage of R - Reign of the Vampire Queen to encourage more careful use of her ultimate.
- Reign of the Vampire Queen(R)
- 1st Hit Damage 50/100/150(+Skill Amplification 45%)(+Target's Max HP 11%) → 50/100/150(+Skill Amplification 45%)(+Target's Max HP 9%)
Celine
Celine's pick rate has been low, so we're reducing the cooldown of E - Blast Wave to improve its utility in early fights.
- Blast Wave(E)
- Cooldown 14/12.5/11/9.5/8s → 12/11/10/9/8s
Xiukai
Xiukai has consistently recorded strong stats, particularly with R - Burnt to a Crisp, which combines high damage with disruption potential so we're slightly lowering its max HP scaling.
- Burnt to a Crisp(R)
- Damage 50/85/120(+Skill Amplification 50%)(+Max HP 4%) → 50/85/120(+Skill Amplification 50%)(+Max HP 3.5%)
Silvia.
Silvia’s repeated use of R - Shift Gears has been enabling continuous additional basic attack damage so we're adjusting the skill to tone it down.
- Shift Gears(R)
- Off Bike Next Extra Basic Attack Damage 20/60/100(+Attack Power 100%)(+Skill Amplification 40%) → 20/60/100(+Attack Power 100%)(+Skill Amplification 35%)
Adina
Adina's average score gain and pick rate have been low, so we're increasing the base damage of her Q - Luminary and W - Astral Trine.
- Luminary(Q)
- Damage 50/75/100/125/150(+ Skill Amplification 55%) → 60/85/110/135/160(+ Skill Amplification 55%)
- Astral Trine(W)
- Damage 60/80/100/120/140(+Skill Amplification 60%) → 70/90/110/130/150(+Skill Amplification 60%)
Arda
Arda’s versatility allows him to shine in various situations, but he can fall apart easily after small mistakes. We're raising his base defense to provide a bit more survivability.
Abigail
Abigail has been recording a low win rate and score gain. We're increasing the shield value on W - Dimensional Cleave so she can keep it up a bit longer when engaging enemies.
- Dimensional Cleave(W)
- Shield 50/75/100/125/150(+Skill Amplification 30%) → 50/75/100/125/150(+Skill Amplification 35%)
Isol
Pistol Isol has been thriving, particularly in standoff situations with frequent use of W - Rebel Assault. We're scaling back his defensive capabilities to balance his performance.
- Camouflage(E)
- Damage 40/65/90/115/140(+Skill Amplification 70%) → 40/65/90/115/140(+Skill Amplification 65%)
- MOK Operational Mine(R)
- Damage 100/200/300(+Attack Power 40%)(+Skill Amplification 70%)(+Target's Current HP 15%) → 100/200/300(+Attack Power 40%)(+Skill Amplification 60%)(+Target's Current HP 15%)
Isaac
Isaac has been dominating early fights by frequently triggering P - Exploit and dealing lots of damage and healing. We're reducing Exploit's damage to curb his early battle power.
- Exploit(P)
- Damage 30/40/50(+Attack Power 60%)(+Target's Max HP 2/3/4%) → 20/30/40(+Attack Power 60%)(+Target's Max HP 2/3/4%)
Alex
Alex has been underperforming, so we're boosting his base durability and increasing Q - Gauss Pistol's damage to enhance his ranged defensive capabilities.
- Base HP 920 → 950
- Gauss Pistol(Ranged Q)
- Damage 60/85/110/135/160(+Attack Power 75%) → 60/85/110/135/160(+Attack Power 80%)
Elena
We've addressed an inconsistency where Elena's R - Danse Macabre Glacial Field duration did not match P - Winter Queen's Dominion. Additionally, to balance her strong performance, we're slightly reducing her scaling durability to encourage a more careful play.
- HP per Level 98 → 95
- Danse Macabre(R)
- Danse Macabre’s Glacial Field Duration will now match Winter Queen's Dominion(P).
- Glacial Field Duration 4s → 5s
Yumin
Yumin has been recording a very high average damage, so we're reducing the effectiveness of his weapon mastery to lower his overall power.
- Skill Amp per Arcana Mastery Level 4.3% → 4.1%
Yuki
Yuki has been lagging in both score gains and damage output across both of his weapons. We're increasing his base attack power to address this.
- Basic Attack Power 33 → 36
Eleven
Eleven primarily plays a tank role, but even considering this, her average damage has been too low. We're increasing her HP per level to help her stay alive longer and boosting the damage of her R - Calorie Cyclone to improve her offensive potential.
- HP per Level 82 → 85
- Calorie Cyclone(R)
- Damage 4/7/10(+Attack Power 2%)(+Additional HP 2%) → 6/9/12(+Attack Power 3%)(+Additional HP 3%)
Zahir
We're reducing Shuriken Zahir's overall power since he's been recording very high score gains and damage.
- Skill Amp per Shuriken Mastery Level 4.1% → 3.8%
Jackie
Jackie's performance across all weapons hasn't been the strongest. We're increasing her base durability to help her engage more confidently and boosting the effectiveness of her E - Leaping Strike when it lands.
- Base Defense 53 → 55
- Leaping Strike(E)
Tsubame
Tsubame has been dishing out impressive damage early on, thanks to high attack speed from W - Whirlwind. Additionally, her R - Higuruma's Elimination Technique has been delivering heavy instant damage. We're adjusting this by tuning down the power of both skills.
- Whirlwind(W)
- Attack Speed Increase 20/25/30/35/40% → 15/20/25/30/35%
- Higuruma's Elimination Tecnique(R)
- Damage 100/175/250(+Attack Power 85%) → 80/160/240(+Attack Power 80%)
Katja
Katja's survivability has been lower due to a lack of mobility skills. We're increasing her base defense to help her stay in the fight longer.
Karla
Karla's been showing high score gain, so we're reducing the slow effect on her W - Sentry Recall to make it harder for her to maintain distance from enemies.
Cathy
Cathy has been performing well. Her R - Emergency Surgery has been a bit too potent so we're dialing back its power to keep her explosive engagement potential in check.
- Emergency Surgery(R)
- Min Damage 100/175/250(+Skill Amplification 70%) → 90/165/240(+Skill Amplification 65%)
- Max Damage 200/350/500(+Skill Amplification 140%) → 180/330/480(+Skill Amplification 130%)
Chloe
Chloe's pick rate is low. We're increasing her HP per level to reduce the chances of her being taken out before she can fully utilize her R - Soul Link.
Chiara
To make Chiara's E - Mania easier to land, we're extending its range. The shackle maintained distance will increase accordingly.
- Mania(E)
- Range 7m → 7.5m
- Shackle maintained distance is also increased to match the new range.
Felix
Felix has been consistently performing well even after the recent hotfix. We're reducing the enhanced damage of his Q - Wind Scar! and lowering the overall power of E - Crescent Wave!.
- Wind Scar!(Q)
- Enhanced Damage 60/90/120/150/180(+Attack Power 70%)(+Felix Level*3) → 60/85/110/135/160(+Attack Power 65%)(+Felix Level*3)
- Crescent Wave!(E)
- Damage 19/38/57/76/95(+Attack Power 50%) → 19/38/57/76/95(+Attack Power 45%)
Priya
Priya hasn't been performing as well. We're enhancing her W - Portamento to increase her support ability and make her a more reliable ally.
- Skill Amp per Guitar Mastery Level 4.2% → 4.3%
- Portamento(W)
- Ally Movement Speed Increase8/9/10/11/12% → 10/11/12/13/14%
- Shield 50/70/90/110/130(+Skill Amplification 25%) → 60/80/100/120/140(+Skill Amplification 25%)
Hart
Hart's pick and win rates have been low. We're increasing her defense per level to boost her overall survivability and adjusting Q - Delay to make it easier to slow enemies or control her distance.
- Defense per level 2.5 → 2.7
- Delay(Q)
Haze
Haze has been recording a low score gain, so we're increasing her overall power.
- Skill Amp per Assault Rifle Mastery Level 4.3% → 4.5%
Hyejin
Hyejin has been recording low pick rates across both weapon types. We're lowering the cooldown of E - Charm of the Nomad to allow a more frequent use, while slightly boosting the power of bow Hyejin's weapon mastery.
- Skill Amp per Bow Mastery Level 4.6% → 4.7%
- Charm of the Nomad(E)
- Cooldown 18/16.5/15/13.5/12s → 17/15.5/14/12.5/11s
Hisui
We're adjusting the damage of R2 - Tsubame Gaeshi! to reflect recent changes to its execution conditions. While the damage is lower, the skill will ensure targets are executed when they're below the threshold.
- Monohoshizao(R) - Tsubame Gaeshi!(R2)
- 1st, 2nd Hit Damage 80/120/160(+Extra Attack Power 100%) → 80/120/160(+Extra Attack Power 95%)
- 3rd Hit Damage Extra Attack Power 60/85/110%(+Target's Max HP 8%) → Extra Attack Power 50/70/90%(+Target's Max HP 6%)
- Execution Threshold: Now executes targets whose Max HP drops below 10% after taking damage from Tsubame Gaeshi!
Weapon
Glove
Assault Rifle
- Judgement
- Hellfire - Crimson
Rapier
- Sword of Justice
- Skill Amplification 62 → 65
- Red Panther
- Skill Amplification 70 → 73
- Nosferatu - Crimson
Armor
Chest
- Mythril Crop
- Couturier
- Blaze Up - Amplified - [Unique Passive]
- Wisdom Robes
- Awakening - [Unique Passive]
Head
- The Black Death
- Skill Amplification 80 → 83
- Blaster Helmet
Arm / Accessory
- Sheath of Shah Jahan
- Schrödinger's Box
- Mythril Quiver
- Streamlined - [Unique Passive] (REMOVED)
- (NEW) Streamlined: Zephyr - [Unique Passive]
- Hitting a single enemy with a basic attack or skill 3 times within 4 seconds grants you a shield of 200 and increases your movement speed by 15% for 2 seconds
- Cooldown 10s
- Sultan Adorned
- Magic Lamp
Leg
- Cowboy Boots
- Mirage Lace-Ups
Cobalt Protocol
Mode Balancing
Nathapon
Tia
Laura
Rozzi
Lenore
Mai
Jan
Hyejin
Hisui
Bugs & Fixes
Gameplay Improvements
- Alpha and Omega spawn icons will now display correctly.
- When a Guest lands during VLS gliding, they will now land at their intended location instead of the Host's landing spot.
- HP bars and nicknames of players gliding with the VLS devices will no longer be visible during descent.
- We’re making improvements to the VLS tutorial for smoother guidance.
- Summoning a Mobile VLS in a temporary safe zone will now properly display its unavailable status.
- Using the Loop Card Key - γ on a Mobile Loop will now take you to the correct Secret Lab, not the Common Lab.
- Footstep sounds will now play properly when moving while characters dance.
- Charging skills will now activate as intended when quick casted.
- The Eye of the Beholder effect from hunting Bats will no longer appear in the Fog of War.
- Movement through walls in the Mutant Lab will no longer be possible.
- Multiple players can no longer interact with the Secret Lab activation switch for Credits.
- When escape from the Secret Lab isn’t possible, a separate icon will now indicate this clearly.
- The Hyperloop can no longer be used to travel directly to the Escape area.
- The Escape gadget can now only be used by one player at a time, preventing simultaneous activations.
- Rapid reconstruction (auto-revival) will now be correctly activated.
- VLS Guest landing zones will now be visible from the enemy's perspective upon descent.
- The Urban Warfare augment tooltip will now accurately reflect the number of traps installed.
- Air Supply Boxes will no longer appear incorrectly in the Fog of War.
- Credits+ and Credits++ item tooltips will now display the correct Earned Credits in the Crafting Menu (B).
- Visual effects for the Gates of Hell Tombstone will now display as intended.
- Hovering the mouse over the VLS device while a teammate is operating the device will no longer say “Unable to Interact”.
- Spectating after being eliminated: Selecting a downed ally will no longer switch the camera to a surviving teammate.
- We’ve improved some of Raven’s animations and sound effects.
- Cobalt Protocol: Characters can now be switched properly during the selection phase.
Character & Weapon Improvements
- Rozzi: You can now use movement and downed skills properly when downed.
- Martina: Targets outside the recording area will no longer be incorrectly filmed with Record - Interview (R).
- Markus: Havoc (W) will now correctly apply Airborne to targets inside the Tectonic Rift of Smash to Smithereens (R).
- Jan: Bob and Weave (E) will now cast in the intended direction after using Tomahawk Roundhouse (W).
- Estelle: Helicopter Call (R) can now be correctly used in the Secret Lab.
- William: Sliding Catch (E)’s movement speed increase effect will now end properly.
- Eleven: The indicator for On Air! (E) will now be removed if canceled while charging.
- Zahir: The Eye of Azrael (P) effect will now end correctly.
- Camilo: He will now face his enemies as intended while using Al Compás (E).
- Hart: Footstep sounds will now play correctly when she’s walking.
- Hisui: The tooltip for A Sword's Memory (P) has been updated to clearly display Additional Attack Speed and Additional Attack Power.
- Hisui: The visual effect for Two-handed Sword’s skill Parry (D) will now be displayed at the correct location.
Lobby Improvements
- A "Claim All" button has been added to each category in the Challenges > Missions menu for easier rewards collection.
- Changing the language setting will now prompt a game restart to apply the new language properly.
- A filter to display only unowned items has been added to the Collectibles menu.
- Skins in the Collectibles menu can now be filtered by rarity, making it easier to find what you’re looking for.
- Some items available through probabilities now have a “See info” button for clearer details.
- Tooltips for emotes that can be acquired through Collections have been updated to indicate that.
- Collection Vouchers that can unlock items now show the obtainable rewards even before completing the collection.
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