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Serious Sam 2 krijgt een flinke make-over

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Daar we eerder deze avond nog schreven over Serious Sam 4, zou je denken dat ontwikkelaar Croteam niet meer om zou kijken naar tweede deel in de serie. Maar dan hadden we niet gerekend op 'ol Nate.

Dit onderdeel van het team heeft een enorme liefde voor het zestien jaar oude spel en wist daarom het team ervan te overtuigen om er nog eens na te kijken. Het resultaat is een content patch waar je U en amen tegen zegt. De volledige patch notes kun je onderaan dit bericht vinden, maar tel op nieuwe wapens, een enemy multiplier, dual wielding en twaalf (!) nieuwe multiplayer maps. Dank u Nate!

What’s new:
 

  •     Sam can now wield a brand new weapon called the BeamGun (aka The Ghost Buster from the original Serious Sam design document)
  •     Enemy multiplier option is now available in singleplayer and co-op. Go, create your own Legion System in Serious Sam 2.
  •     Duke it out on 12 previously unreleased multiplayer maps, coming to you straight from the dusty basement at Croteam HQ. Those include Yodeller, Stadium, Hole, Desert Temple, and more.
  •     A brand new Flame-Thrower weapon is now available to all you modders out there, and so is the napalm item, so you can feed it.
  •     Sam finally learned to dual wield all of his toys. That’s pretty cool if I do say so myself.
  •     You know what else is cool? The ability to sprint. Well, Sam can do that now, too.
  •     He can also Rocket Jump, just like in the classics.
  •     Get lost no more with the brand new Enemy, NPC, and Objective radar.




Stability and performance fixes:
 

  •     Fixed the notorious profile corruption issue. It’s been five million years, but we got there.




Gameplay changes and fixes:
 

  •     The RollerBall in “The Road to Ursul” level will no longer self destroy!
  •     Uzis firing speed has been doubled and the damage per bullet reduced from 10 to 9. Such balance!
  •     Fixed statistics menu not showing correctly when skipping movies.
  •     Colt Reloading has been added.




Visual changes:
 

  •     Hud, menu, and mic textures have been upscaled by 2x!
  •     All fonts are now available in shiny high definition, thanks to the House Of Sam.
  •     Improved animations for the Chainsaw, Rocket, and Grenade launchers.
  •     Screen and Bullets animation fix for Minigun.
  •     Menu fonts no longer force proportional shadow direction and shadow distance in the menu parameters.
  •     Fixed mapping for the Uzi weapon mesh.
  •     Fixed mapping for the Minigun weapon mesh.




General changes:

 

  •     Crosshair selection has been added, and it comes with different color and size options!
  •     New menu image and menu music have been added!
  •     Added a new "Special Thanks" section to the Extras menu.
  •     MODDING – Added the ability to specify mouse cursors.
  •     MODDING – Added saved cvars to show/hide the cheats info, and paused message.
  •     MODDING – Added debug menu available in the editor to control debug variables. Invoked with the '.' key.
  •     MODDING – Added "sam_bSkipMovies" saved cvar to skip the level intro and outro movies. Applies during gameplay and also stops the menu "attract" movies from playing.
  •     MODDING – Added visible version of Entity ID to the Serious Editor 2 entity properties panel.
  •     MODDING – Added ability to specify mouse cursors (In the Serious Editor).

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