Beide worden in het zonnetje gezet in de nieuwe trailer van het spel, waarbij opvallend genoeg de creaties van de community de boventoon voeren. Tussendoor zijn we de nieuwe HUD terwijl je vliegt het verbeterde save-menu, welke de highlights zijn van de nieuwe update (patch notes onder de video). Dan vinden wij persoonlijk de voertuigen inderdaad interessanter.
Patch notes
Features - System Expansions
- New Save Game Screen
- Each world now keeps up to 5 autosaves and 5 manual saves
- Autosaves are now stored separately
- Added Automatic autosave whenever you enter a cockpit
- Improved Flight HUD
- Added Thruster Override detection and warnings
- Visual overhaul for Speed and Altitude Indicators
- Boost Mode indicator
- Retweaked Speed Limiter & Jetpack Behaviour
- Hold SHIFT to temporarily exceed the limit
- Double-tap SHIFT to disable Speed Limiter
- Added New Cockpit settings for speed limiter
- Jetpack: Double-tap SHIFT while flying forward to activate Boost Mode without holding SHIFT continuously
- Better Minimum Hardware Detection
- Stability & Performance Improvements
- Improved UI Behavior
New in Almagest System / Almagest System Exploration
- Improved Tutorial Experience
- Improved Nighttime Visuals
New Blocks & Art
- Atmospheric Thrusters Redesign
Stability
- Fixed the game briefly becoming unresponsive after opening a menu or quick-loading
- Fixed a crash when accepting a contract
- Fixed a crash in the cockpit HUD
- Fixed a crash when viewing a Wind Turbine in the Terminal
- Fixed a crash when reading save metadata on the Load Game screen
- Fixed a crash in the main menu when reading the most recent save
- Fixed a crash when cycling toolbar slots
- Fixed a crash when refreshing Workshop items
- Fixed a crash in terminal inventories
- Fixed a crash during grid connection processing
- Fixed a voxel physics crash when entities are removed
- Fixed two replication crashes
- Fixed a crash in analytics when world loading fails
- Fixed unexpected shutdowns during startup, gameplay and exit
Performance
- Reduced load time on minimum specification machines in the Tutorial Stage
- Improved planet texture streaming performance
- Reduced UI spikes during gameplay
- Fixed UI performance drop when welding without available resources
- Large blueprints no longer slow down the render thread after being destroyed
- Fixed world lagging
- Fixed hardware misclassification on minimum specification systems
Functional
- Bounty – Weapons Smuggler contract now starts correctly, including the GPS marker and HUD description
- Blocks that could never be unlocked through contract progression are now unlockable
- The character is no longer pushed or pulled unexpectedly while moving over terrain and slopes
- Angular Based Gyro flight mode no longer lags when detecting movement input
- The Select World screen now shows newly subscribed worlds without a restart
- Changing the Super Dampeners setting in Advanced Settings now works correctly
UI
- Fixed sections that could not be scrolled when accessed from certain screens
- The scroll wheel in the Terminal no longer switches toolbar slots
- HUD status icons no longer turn red while resource levels are high
- The Speed Limit icon now disappears correctly during boost flight
- Thrust Overload is no longer shown on wheeled grids without thrusters
- Fixed missing and non-persistent orange UI elements
- Fixed the "Control Turret" and "Reload" labels in the Control Panel
- Event Controller now keeps the Compared Value after the Terminal is reopened
- Long block errors are now displayed in full in the Terminal
- World names in the Load Game list are no longer cut off when there is space to show them
- Fixed the alignment of the Last Played date on the Load Game screen
- The "You are here" marker in the solar map now shows the correct position
Animation
- Fixed the character getting stuck playing the falling animation
Visual
- Fixed visible seams between voxel triangles
- Tree shadows no longer change too harshly
- Fixed flickering global illumination on shadowed planet and moon surfaces
- Fixed tiny voxel leftovers remaining in the air
- Fixed blueprint preview issues
- Falling particles no longer appear when the character is not falling






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