Het resultaat hiervan is update 1.6, welke nu beschikbaar is om te downloaden. Deze bevat vooral wat kleine bug fixes en een balance fix, maar ook dat vinden wij persoonlijk erg belangrijk! De patch notes zijn als volgt:
- There was a glitch where certain hitboxes that would disable after you connect the attack were lingering if you used those same attacks while entering a door. This has been fixed!
- Fixed some projectiles Clipping Gremile when he performs his jumping shoot attack. The current one's fixed are Boss Asmodeuses Spear Throw and Floor Spikes, Seth's Shadow Gun Bullets, Morax's Knee Canon and Invidia's Lutin Scythe Toss. I will be on the look out for more of these, but if anyone else notices, give me a heads up!
- Raised the ceiling of Stolas's boss arena as it was affecting Agares grab where he would grab him, then send him under the map. Thankfully there is code in place to spawn bosses in their arena if they clip out, but this has been adjusted so its a more smoother looking experience when fighting Stolas as Agares!
- Made it so Wall Splatting enemies up against the wall procs at higher frame rates. Before it was causing the crater effect without the wall splat at 120 FPS!
- Adjusted Lutins B+C,B attack so that he can wall splat the enemies even when he and the enemy are up against the wall!
- Correctly fixed a spelling mistake for one of the artists names in the credits. In this instance, it was "CheschireBacon" when it should of been "ChesschireBacon". This has been remedied!






Reacties (0)
Deel je mening over dit artikel met andere GameQuarter-lezers
Plaats een reactie