In het kader van transparantie heeft Wombo Games daarom een Steam Comminuty post gemaakt bij de lancering van Raiders of Blackveil. Hierin gaan ze behoorlijk diep in op wat er wel én niet in het spel zit, vooral in vergelijking met de laatste beta. Je kunt die informatie onderaan dit bericht vinden, maar als je de game gewoon kopen, hebben we meer goed nieuws. Raiders of Blackveil is namelijk om de launch te vieren prijs verlaagd. Tot 22 december betaal je in plaats van € 19,50 maar € 16,57. Dit komt neer op 15% korting. En nu op naar die informatie:
New Biome: The Harvest Operation
Step outside the Meat Factory and into The Harvest Operation, a brand new biome with fresh visuals, angry enemies, and new gameplay mechanics
- New levels with distinct layouts and visual storytelling
- Shield generators and power cores that influence enemy spawns
- New traps and environmental hazards
- A new biome loop that allows switching between biomes during runs
- New intro and outro sequences
New Enemies, Mini-Bosses and Final Boss
Early Access introduces a major increase to enemy variety and challenge
- 11 new enemies with unique behaviors and attack patterns
- 2 new mini-bosses, one in each biome
- Slash n’ Bash (Meat Factory)
- Apex Sapling (Harvest Operation)
- Harvest Operation final boss:
- Otis the Overseer, featuring entirely new boss mechanics
- Custom boss arenas and enhanced encounter visuals
- Enemies can now patrol areas using a new Sentry Mode
Combat, Perks and Equipment Overhaul
Combat depth has been expanded with new systems, perks, and item changes
- New status effects: Fury, Taunt, Sap, and Barrier
- Loads of new perks added across all classes
- New Duo perks and expanded build variety
- Reworked equipment system with improved perk synergy
- New legendary and mythic gear
- Duplicate perks no longer appear
- Stat perks unlock once all normal perks are acquired
Progression, Systems and Difficulty
We’ve added new ways to progress, experiment with builds, and push difficulty further
- Reroll Tokens for perks and classes
- Merchant shop reroll option
- Quantity resource merging in inventory
- New level progression flow with expanded modifiers
- Difficulty unlocks tied to boss progression
- First batch of Steam Achievements
- First version of metrics/telemetry systems
New Difficulty and Elite Modifiers
Higher difficulties now introduce dangerous new modifiers to keep runs challenging and unpredictable
- New enemy modifiers such as Regenerators, Mortars, Fortified, and more
- New Elite and Super Elite modifiers including Armored, Cannon Fodder, Trap Master, and No Help
- Greater room variation and high risk gameplay at upper difficulties
Controls, UI and Accessibility Improvements
Early Access also brings significant polish updates
- Fully expanded key rebinding system
- Improved gamepad support and vibration options
- Ability bar interaction overhaul
- HUD, room selection, and class selection UI redesigns
- Numerous UI bug fixes and workflow improvements
Full Localization Support
Raiders of Blackveil now supports full localization across all languages, professionally translated
Newly added languages:
- Polish
- Russian
- Spanish (LATAM)
- Korean
- Portuguese (BR)
Performance and Technical Improvements
A large portion of this update focuses on stability, performance, and smooth gameplay
- Improved navmeshes and collision
- Better character movement and avoidance
- Advanced asset pre allocation
- Perk system performance optimizations
- Animation blending improvements
- Updated enemy and boss animations
Let op: GameQuarter schrijft dit bericht in de hoop zijn lezers te wijzen op voor hun interessante game(-gerelateerde) aanbiedingen. Deze inhoud wordt niet gesponsord door Wombo Games of Valve, noch zijn die op de hoogte gebracht van het bestaan van dit bericht.






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