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Er wordt hard gewerkt aan Drive Beyond Horizons

En we zijn pas net begonnen

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Drive Beyond Horizons verscheen nu vijf dagen geleden in Steam Early Access en vanaf dan is het altijd aanzien hoe developers omgaan met hun plicht om richting een volledige release te werken. Het is niet voor niets dat Valve zich recent noodgedwongen zag om een waarschuwing toe te voegen voor games die al meer dan een jaar geen update hebben gehad.

Drive Beyond Horizons, de gelijknamige studio achter het spel, neemt die verantwoordelijkheid echter serieus, getuige uit het feit dat nu al een nieuwe update is uitgerold waarin met feedback vanuit diens community adresseert. Het zijn vooral kleine dingen die het customizen van de auto makkelijker maken, maar met hoe groot dit aspect van de game is, gaat het wel een substantiële impact hebben:

Crash Fixes

  • Fixed crash when creating a solo game after first creating a multiplayer game.
  • Fixed crash when getting a door stuck inside a car and clicking the left mouse button.

New Features & Enhancements

  • Added attachable item for vehicles to attach seats manually.
  • Button to continue playing after a scenario ends, with final leaderboard display.
  • Added box indicators to show where items can be attached to cars (can be deactivated in option).
  • Option to delete saved games.
  • Improved biome logic: snow now appears only in appropriate areas; fog spawn rates adjusted.
  • Holding the accelerator now starts the engine then go forward without needing to release and press again to go forward.
  • Tire pickup is now easier – no need to aim precisely.
  • Bubble vending machines now give random attachables based on seed instead of repeating.
  • UX improvement: exit message from a seat is now only shown when you can actually exit.

General Improvements

  • Session search bar added and filter by ping now available.
  • Scenario objectives now visible in the menu and during gameplay.
  • Scenario translations added at the end and throughout the game.
  • Various UI & UX improvements for better navigation and feedback.
  • New difficulty restrictions for new players to avoid accidental hardcore setups.
  • Improved item icons and visuals in the inventory.

Bug Fixes

Gameplay & Vehicles

  • Fixed vehicle frames detaching unexpectedly.
  • Fixed cars overheating and blowing up too easily.
  • Reworked physics on vehicle rims to prevent infinite spinning when a rim lacks a tire.
  • Vehicle no longer loses parts when reloading a save.
  • Fixed engine jumping out with the hood.
  • UAZ tank and Tucker trunk collision bugs resolved.
  • Radiator now reattachable and collision properly sized.
  • Dashboard of the Lada is now remountable.
  • Fixed softlock after mine explosion – players can no longer stand up and get stuck before dying.
  • Fixed a crash when the Triclops vehicle had a rim without a tire and the rim was reattached incorrectly.

Interface & Usability

  • HUD now correctly hides player names when toggled.
  • Removed the ability to manually change the seed in existing games.
  • Fixed issue with being unable to define a seed at all.
  • Difficulty can no longer be changed in existing saves.
  • UI feedback improved for difficulty selection.

Multiplayer & Interaction

  • Fixed scenario endings being desynced between client and server.
  • Scenario selection now correctly shows objectives.
  • Fixed bug with flags not replicating or saving.
  • Fixed sound and visual effects not replicating (e.g. teddy bear explosion).
  • Fixed bug with bell ringing twice on the client.

World & Items

  • Collision fix for radio tower line traces going through walls.
  • Fence shooting fix – now bullets don’t pass through unchecked fences.
  • Fixed giant fish item not showing correctly from the client side.
  • Graffiti now updates correctly and is no longer always the same.
  • Save now correctly maintains vehicle parts and state.

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